New Location(s)

New blog locations in two flavors:

Common Sensible
Second Life observations in a rather blunt manner.

Socially Mundane: Similar observations in a highly-opinionated way. Warning: a bit sharp around the edges. Hope you don't find yourself within my sights.

Posted at at 6:52 AM on Monday, October 6, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under:

Rebranding - a Fact of [busness] Life

http://www.thatcanadiangirl.co.uk/wp-pictures/kfc_rebrand.gif Last post here... maybe. Let me know if I should continue, or move-on.

Your2ndPlace has a short article about SL Realtor rebranding itself into 'MetaRealtors". In fact, here's a quote from the press release; from Your2ndPlace:

SL-Realtor.com is pleased to announce they are re-branding as MetaRealtors.com. “While some look at Linden Lab’s new copyright restrictions as interference with their businesses, we view it as an opportunity to not only re-brand ourselves but examine the potential to expand in to other virtual worlds.” said Hel Christensen, MetaRealtors.com Chairman.

Posted at at 3:19 PM on Monday, April 21, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under:

It's a change...

Some of you might already know I actually mange three blogs. This one, where I actually rant and get pretty stupid from time-to-time, SL Review - where I actually make a serious effort at being a decent blogger and a simple one over at Tumblr - where I syndicate both of these as well as add a few snippets interjected here and there.

Well, this blog and SL Review are both based on Linden Lab's Second Life. And, if you follow anything Second Life, you know there is a big hoopla about Linden Lab's own intellectual property rights. Specifically, their branding and use of their copyrighted terms.

Hey, I'm all for that. Go-go linden lab, I say. However, and I've ranted on this all along, Linden Lab is actually trying to claim a trademark on the initials "S" and "L" when used together ("SL") - and I find that laughable. So, "SL Review" (http://slreview.wordpress.com) will stay "SL Review" and nothing else will change until I get that 'cease and desist' letter from the spooky, weirdo legal eagles.

But, no sense tempting fate by having both that and this blog hanging on to those initials. So, welcome to Virtual Attitude. Please note the URL has changed - now at http://virtualattitude.blogspot.com.

Oh, and since we are going generically virtual, maybe we can get Naoki to post a teeny bit more often? I dunno - something ranting (or raving) about IMVU or whatever.

Okay, so anyway - a note that if we haven't scared you off, screaming just yet, you might want to update your RSS reader to the new address. :)

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Posted at at 11:50 AM on Friday, April 18, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under:

I've said it again and again - the tax man is coming.

And now, Forbes magazine agrees with me. I'm warning you - the tax man is coming and it won't be long. The greedy politicians are salivating over the money that is exchanging hands in Second Life and other virtual world and MMORPGs. They are no doubt frantically trying to find aa way to stick their hands into your back pocket.

The hearing that occurred on April 1st this year was supposed to be some kind of exploratory thing. But in truth, and you really know this, whether your believe it or not, it was really kjust the first step into taxing anything and everything you own, whether it is real or not.

Read this Forbes article. Man-o-man do I feel so vindicated.

Indeed, the minority staff of Congress' Joint Economic Committee has a study underway, and academics are already churning out papers on the proper tax treatment of pretend online worlds with their own economies and commerce. You can buy weapons to use in battle in "World of Warcraft," or sexy outfits to go out dancing in "Second Life," or furniture to decorate your igloo in "Club Penguin."
Taxing Virtual Worlds - Forbes.com
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Posted at at 4:24 PM on Wednesday, April 16, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Obama whacks Clinton... [rolls eyes now]

Okay, so we all know Second Life is absolutely rife with "drama", right? Especially the love triangles and other interpersonal spaghetti tangles of web that would bring Peyton Place, Romeo & Juliet, NAY! Even the most popular soap operas to shame!

Much of it simply rates 'socially mundane'. But sometimes, the juicy stupid ones come along that rate a socially hilarious! Okay, that rating doesn't exist. so we'll settle for Socially Laughable.

How can a bunch of Obama supporters infesting a usually deserted Clinton sim inside Second Life be anything else other than drama supreme? I swear... some people really do need to get a life.

Now of course, a 'socially laughable' rating is just our way of saying 'get a freakin' life - any life but second life. And grow up just a little while you're at it.' Personally, I'm not very excited about any of the three candidates this go 'round. At least soon it will only be two of them. Then I can simply pick the lesser evil.

A quote from the site [a Hilary supporter]:

"I had one of those brief Yay, we can win! moments, but then I saw they were all clutching Obama banners and flags, and my heart sank," Lestat types, her waif-like avatar starring off into the tropical distance. "Holding an Obama demonstration on Hillary Island ... have they no shame?"
Yes, it's a satire web site. Though I don't think this particular story is made-up. So, even real events become satire. And the sad thing is, the people involved take it seriously. It becomes the impression of satire, therefore, it is.

Obama Supporters Attack Hillary In Second Life
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Posted at at 3:07 PM on Monday, April 14, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Second Life Exchange - no, not THAT one!

Absolutely hilarious! The first "joke" above isn't a joke. It's a real posting... somewhere. And the funny thing is how vindicated I feel about it. I've been slamming all these so-called 'business' people in SL who scream shrill cries bashing Linden Lab for not 'keeping it's promises' of a stable grid and everything working all fine and hunky-dory - and the SL "economy" becoming stable with land prices and all that garbage.

All so their little SL business will feed and clothe and shelter them in first life.

So many people like the guy above will start what they feel is a successful business in SL and actually quit their real life day job to focus on it. Stupid move unless you have wads of cash sitting in the bank to back you up. Because most, like the guy above, will end-up on the real life employment line all over again. And I've been saying this all along the last couple years.

So I ran across this web site that looks at the hilarity and irony of Second Life and actually makes fun of it. But not via anything Linden Lab says, but rather from the horses mouth: the residents own postings on various blogs, bulletin boards and so on throughout first life's Internet.

I have to say - I'm bookmarking this site and I'll have to visit it every day. Just to get the lighter perspective of things. As for making real money in SL - that's okay. But it should be discretionary cash - something that allows you to buy that new first life toy gadget you want or even maybe to help make ends meet in tough times. But to quit your day job and go whole-hog in SL is immature and reckless.

For your own good.

"I once passed by a Vietnamese restaurant that said Sum Dum Phuck and I wanted to go inside and see if there were any dumb fucks from Second Life."




Second Life Exchange
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Posted at at 9:57 AM on Sunday, April 13, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

Thieves in the night - how to protect yourself?

Sandi with stolen pantiesA very hot debate about content theft (technically plagiarizing) is flying around the SL blog again. We'll simply have to agree to disagree. Part of the replies to my post are also misunderstanding the spirit of my posts.

I've had my say and my say is this:

First - most content created in SL is pretty good. Not too bad at all, nothing that will cause a double-take, but on the whole, not too bad. Then there are those items which are absolute must-haves. The top-of-the-line stuff.

Now as for the whole content theft business goes, my basic presumption is this: if your stuff is really good, well designed, it will get stolen. If not stolen, then coveted and copied (facsimile) at least.

This won't sound pleasant, but you should be honored. It's a sign of the quality and popularity of your product. Now, don't think I don't care - I do. I sympathize with you and it is wrong. But the fact of the matter is if someone wants to steal your work, they will find a way to do it.

Why bother locking your car? If they want your stereo, they'll just smash the window.

Now, the first problem has to do with how are these people 'ripping' or otherwise able to create full permission copies of your stuff. Three ways I am personally aware of: a prim duplicator, a texture ripper and copybot.

Prim duplicators are very useful tools. I use one almost regularly. If you want to know how or why, IM me in world and I'll actually show you, beyond just explaining it. Suffice it to say I build stuff I give to my better half to sell, and i would prefer she be known as the creator, among other uses.

The only way a prim duplicator can work is that the prims being copied must have modify permissions. Without that - it won't work. Additionally, scripts cannot and will not be copied. So the copy is just an empty shell.

Yes, many will use prim hair as a classic example of content ripe for being stolen this way. Two answers to that: make it no-mod and insert a 'resize' script, allowing the customer to resize it without having mod permission - a headache to be sure (no pun intended.)

Or, accept the risk - more on that later.

Texture rippers - I honestly don't know much about them. I know it is easy to script a prim to take any texture that you know the UUID (Universal Unique IDentifier) and display it on that prims faces. As for the next step - I really don't know.

However, textures in SL always have been the least secure to prevent copying. And the majority of textures in world are all illegal anyway! They are downloaded from the web or stolen from out-world content CDs without proper license to upload them into SL. Now, I agree, the skin creators do not usually fall into this category. Unfortunately, there just isn't much you can do about it.

The third method, which works for prims and textures, et alii, is the greatly feared "copybot". I've read about it and based on what i know about how SL, databases and computers work - there just isn't anything that can be done about it.

I see posts demanding Linden Lab put a stop to its use. That's an impossibility. The copybot works on your local computer. It grabs the data from the internet stream as it goes through your computer to the graphics processor. So, unless you want to allow Linden Lab full access to your personal computer and to render the display inoperative - there's nothing that can be done.

Now, it already is known that anyone caught using copybot will get an instant ban from the service. However, there are too many easy ways to make alts and start over. So, with copybot, there really is no defense. Fortunately it is near impossible to actually meet someone who has actually met someone who has actually used one, it is that rare.

The real issue is that people purchasing a product from a vending machine or sales box will have no indication as to the authenticity of that product. How will they know they are buying a stolen copy? They don't. So, you really can't blame them - and yes, I know that ignorance of the law is no excuse. But it is what it is. Even if you know the law, you also have to know when it is being broken.

So - do you simply lock everything down tighter than a drum, or simply take the risk?

SL is a very big place. If your items are stolen, it is highly unlikely you (or anyone else for that matter) will ever know it. Unless a friend or someone familiar with your designs happens across it.

The only other way to know is if you search classifieds for your keywords and find your stuff that way. In which case, you have a stronger case to fight it with. The fact is, if your stuff is worth stealing, it will get stolen.

Do you sweat it out, or just be aware and try not to worry about it until it actually happens. When it actually happens, then, and only then, evaluate the situation, determine the damage it will do for you and then take the appropriate action and move forward from there.

In the case of the stolen commercial skins. If it were me - I make the stolen skins freebies, and be sure that most popular freebie places have them: New Citizens, Inc., Sara Nerds place and all the others. Make sure it's in a box with information about the skin, who created it and where to find more (landmark).

I know there are many who would disagree with this approach. But, it's the approach I feel would work for me. The best preventive action we can take is to educate the resident public at large. The problem is there is no CNN or other "Nightly News" that everyone turns to for information. There is no central news authority where people learn about what's happening.

Even the SL blog is visited by a tiny fraction of active residents.

So... how to let people know when they are buying a stolen copy? Easy, find a way to let them know they are buying a genuine authentic. How do we do this? It will take a lot of work and effort and help from Linden Lab.

Charlotte Bartlett (Post #139) says it best:

"Why can’t we simply all join together sim owners, content designers and creators and become one group. We can work together to create our OWN validation tool and council and work with Linden Labs to take this platform forward. Hey I know groups tend to crash - but I am personally sick of the 10 plus groups I try to stay membership of all dealing with content theft and each with their own champions."
Hey, I'm game.
I already put an "Authentic" logo on all my products and in my boxes and I do everything I can to make sure that part of my design is locked down as tight as SL will allow. But it's really not enough.

So, Charlotte, shout at me when you get this idea of yours initiated. Count me in.

Read the full Linden Lab post here:
Protecting Your Copyrighted Content « Official Second Life Blog

Oh, and a footnote: yes, I have had stuff stolen and sold out from under me. I went the "freebie" route I explained above. it worked... the stolen versions dried out and eventually, I removed the freebie version and retired the design. So, yes - I have been there and yes, I can relate to those offended by plagiaris...er... theft.
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Posted at at 6:57 PM on Friday, April 11, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Second Life Congressional Hearings - What a LAUGH!

You may have already heard about the congressional hearings concerning Second Life that were going on last week, but nothing’s really big news until The Daily Show pokes fun at it.

As usual, Jon Stewart brought the funny while reporting on the hearings, which were also broadcast in Second Life at the same time. The clip from the show really is an insightful portrait of the legal proceedings. Plus there’s a dolphin with boobs.

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Posted at at 7:11 AM on Wednesday, April 9, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Want an Alternative to SL? Go Fish.

It ain't happening.

So, deal with the Linden Lab mantra and the SL woes of crashing, asset server issues, database wonkyness and whatever other problems creep-in, because they refuse to boil the code. it already is public knowledge that the server and viewer code is such a spaghetti mess that to 'fix' it, they'd have to start over practically from scratch - and that won't happen.

So, among all the frustrations with memory leaks, crashing viewers and sloppy, laggy sims, we have all kept our eyes pointed to the horizon... waiting for that alternate virtual world that will be rich enough in features, powerful enough in design and open enough to allow as much freedom... a replacement.

You can stop holding your breath and scanning the horizon. The writing is on the wall [emphasis is mine]:

In speaking to companies with virtual worlds in the works, no one is looking to replicate the Second Life model.“A year ago, when a lot of big companies came into Second Life, it didn’t work out for them,” said Jerry Paffendorf, the former “resident futurist” of the Electric Sheep Company, now of Wello Horld. “The reaction is to try to get away from that to these tightly controlled, kid-friendly environments.”
At VW08, kids are the focus
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Posted at at 8:47 AM on Monday, April 7, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Are you in SL for the money? ...or the fun of it?

"One thing I think that frustrates more of the smart people I know than anything else is how many of them are not making very much money, while much less smart people are safely in well paying jobs. I meet many of these people in blogging and in Second Life. The news, I think, is that things aren't going to get any better..."
This brings me to something I've been seeing and thinking about with regard to 'business' in Second Life - and tends to explain the shrill, frantic thrash-backs from residents in the Second Life blog:

Are you in SL to try to make real money?
That is to say, you develop, create, provide a service - whatever it is, you use it to earn Linden Dollars (L$) - but then actually cash some of that out and use it in real life, or (shockingly) rely on some of that?

I make good L$ in SL. But, I'm not crazy enough to even think about cashing any of it out and then rely on any part of it. I have a 'regular day job' and it feeds me, clothes me and keeps a roof over my head. I also have a freelance business that I use (read: not rely on) for some extra cash.

At first, it was my freelance videography and photography business that provided me the discretionary funding for my SL experience. However, I now use SL business to pay for... SL.

In other words, I take all the money I make in SL and I will convert it back to good old United States legal tender. But that's it. It sits there in the pot. Then, whenever the Lindenonians decide to reach into my pocket, they take whatever it is they want from the pot.

You see, that pot is the cash they owe me. So, they must pay me what they owe me before they can actually take any money from me. They simply deduct what I owe them from the credit they owe me. If I keep that credit floating higher than what i might ever owe Linden Lab - Second Life pays for itself.

As for those who earn enough to actually cash-out, (that is, to call Linden Lab on their credit and have a check sent,) well - that's all well and good. I hope it's also a 'freelance' business. What you can file with the Internal Revenue Service (in the United States, anyway) as a "Professional Hobby."

However, if you actually rely on some or (Heaven forbid) all of that money, you're better-off dumping SL and doing something in real life. You see, the dynamic is really very simple, and it shows why this 'business model' can be far more volatile than even the stock markets:

As an employee of someone, you earn a regular wage. you can budget your living and other costs off the security. Even if it's 100% commission - you have complete control in all aspects of it. The same is true if you are running a business in real life.

No middle men to muck things up for you.


Now, if your business model relies on Linden Lab, you'd better be setting some cold hard cash aside for when that falls through. You are relying on an unknown entity. You are relying on Linden Lab for your livlihood and Linden lab doesn't care about you. And neither should they.

You are simply a customer subscribing to a service. Their only requirement in this relationship is to provide you access. Stop. Done.

Hence, if permissions go awry, if someone finds a way to rip (steal) your creations and sell them, if the service goes bad (asset servers and database issues) - if anything happens that kills sales or otherwise loses you money (L$) - it doesn't matter.

LL's sole responsibility is to provide you with access.

I may be wrong, but I am totally unaware of any statement in writing or orally where LL has promised to ensure you are able to make any money at all. And, I have yet to see any promise to ever convert L$ into legal tender of any kind. The only thing they owe you is that credit. Other that, whatever means you use to earn that credit is totally volatile because there is no promise whatsoever that those means will continue the way they work now, or even at all.

So, I'm curious... if you make real money in SL - do you rely on it for anything? Or is it simple discretionary spending cash?

Even more curious: do you feel entitled to earning real cash from within Second Life?
Frankly, if you do, then I must admit I think you need to reevaluate your first life fast and hard.

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Posted at at 7:50 AM on by Posted by Ari Blackthorne™ | 6 comments   | Filed under: , ,

SLEX DCMA’s: Violation of Linden Lab TOS « Shopping Cart Disco

SLEX DCMA’s: Violation of Linden Lab TOS « Shopping Cart Disco

There's something to be said for everyone getting booted off the grid for twelve-plus hours while LL fights with its internet service provider.

Tenshi Vielle of Shopping Cart Disco fame brought to my attention today a stunning blunder worthy of the fumble of the year award.

In the article she quotes an original piece explaining how SLX's butterfingers handling-style has caused one SL organization to suddenly understand the meaning of the phrase "personal space". I'll let you read the articles for yourself, but the point of this post is -- we need to send a message to SLX and tell them that it is, in general, not a good idea to fork over our personal information to people who were already causing us harm without concern for our emotional or financial well-being. It sounds like what could only be a major oversight -- at least, I hope. No major business I've ever worked with has directly sent a DMCA to an offender because they knew what kind of information was on it.

Let's do something about this before more respectable developers have to give up their peace of mind. And let's ask that they be compensated for this pain in the ass, while we're at it.

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Posted at at 12:59 PM on Saturday, April 5, 2008 by Posted by Amanda Martin | 1 comments   | Filed under: , ,

Dorkwad Congressman ... In Second Life

THE HORRORSeveral days ago he held a Congressional hearing in Second Life, a specially designed "virtual world" for sociopaths, furries, and flying penis "avatars."

I really hate when journalists and blogger who think they are greater-than-thou profess to know what everyone else wants or believes and then think they are so influential they espouse vitriol that looks and smells like raw sewage.

It's why I choose my my sources of news very carefully and I don't rely on a single source like NBC or ABC and the rest (wow, what a joke they have all turned into, huh?).

So it's totally refreshing when someone does this on purpose and simply goes completely overboard with it. It's a very short blog post, but so humorous I wish it were longer. the read totally made my day.

this is from the "Wonkette" - a blog I think I'm definately going to have to add to my RSS feeds.
To commemorate this special event, Congressman Markey even crafted his own personal avatar: a virtual Congressman Markey who is cross-eyed with gayness.
Virtual Losers: Dorkwad Congressman Holds Hearing In Second Life
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Posted at at 7:54 AM on Friday, April 4, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Linden Lab converts to Hosting Status

IBM now has a secured private area of Second Life behind their own firewall. it was only a matter of time and I see this is becoming Linden Lab's primary focus eventually. it's what they really want to do. At least, it makes a lot of sense.

The cool thing is it's still Second Life. IBM employees will be able to travel to and from the "mainland" [meaning the 'public' areas of SL] and the IBM secured area without relogging. Okay, I think this is pretty cool and kudos to Linden lab and IBM for making it happen.

Basically, it's just like a private estate, like all other private estates. Unless you're in the 'group' - you simply can't teleport into there. The difference is that these estates are locked-down tight behind IBM's own firewall. I find it a fascinating proposition.

New York TimesCorporate gated communities in virtual worlds, according to Mr. Yoon, will be the equivalent of corporate intranets on the Web. An employee’s avatar can travel easily in the outside realm, but only the ones with company I.D.’s can get inside the firewall.
Second Life: Tamed for Corporate Consumption

UPDATE: Per Reuters - IBM will host the regions on their own servers -
http://secondlife.reuters.com/stories/2008/04/02/ibm-to-host-private-second-life-regions/
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Posted at at 7:20 AM on Thursday, April 3, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Hack SL Instructional

All I can do is chuckle...


Posted at at 7:02 AM on by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

'SL' is a trademarked term. Refrain from using it for things like...

[Crossed from my other blog at SL Review - this one is just too important to me]
Ah yes... typical sarcastic blog entry about the clarification post on the Second Life® blog. But, in truth, I've never had a problem with any of it. Except for one simple rule they try to make. My only issue is how can you trademark a pair of initials? My beef is with the trademark claim on the initials "SL". Now, you can trademark them if they are in a particular context, but that requires more words.

So - does "Sign Language" no longer have a right to be truncated to "SL"? What about all the other terms that are truncated this way?

Well, I'm going to go ahead and continue using "SL Review" as the title of [my other] blog. Now according to Linden Lab™ I am breaking the rules. Not so much because I am not using the little "TM" next to it, but rather because I have only one proper noun after those initials and they say I must have two.

The same with my other blog "SL Attitude".

Well - even though this blog focuses on musings from within and about Second Life, my "SL" is simply a truncation of the full title: "Silly Little Review".

Oh, and SL Attitude is really "Seriously Laughable Attitude" - but there's not enough room in the banner to make it look good. So I'll stick with what I have.

So there.
Take that, Linden Lab. :)

...Can I use SL with my product, domain or organization name?
Yes, under our special license to use “SL.” You can use “SL” with your own trademark.
More on the Trademark Policy « Official Second Life Blog

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Posted at at 8:19 PM on Tuesday, April 1, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Photoshop - Dangerous to use?

Photoshop Express... dangerous to use?Do not throw caution to the wind. Anything you create or even edit with the new Photoshop® will become property of Adobe Systems®... for all intents and purposes.

Okay, let's clarify a bit here. Intellectual Property (I.P.) rights is a big issue in the world. It always has been. Just turn an eye at what the hoopla about the music labels and movie studios cracking down on all those who file-share.

The issue is no more important, but incredibly intensified within the world of Second Life®. I.P. issues are being raised with louder and more forceful voices. What you work hard to create is yours to decide what is and is not done with it.

You rightly should retain full control.

Anyone who copies your Intellectual property - especially the intangible stuff, such as artwork, textures and photographs - is plagiarizing you. It's theft by another word. It happens quite often in Second Life (SL) and real life (RL) quite often.

Now, back to Adobe: Adobe has seen fit for the last few releases of most of their software to cram down out throats a side-application called Adobe Bridge™. It can be useful, but personally, I think it's an overweight, bloated pig whose tasks are accomplished by better tools and utilities that are either built into the operating system or via lightweight free mini-applications available on the Internet.

One of the functions of Bridge was that it provided access to Adobe Stock Photos™. Now, Adobe didn't really own a stock photo library. Rather, it was simply a clearing house for about six or seven other stock-photo resellers. Adobe sold these for them on commission.

As of April 1, 2008, Adobe Stock Photos as a service is dead.

[Indemnification: the following is strictly my opinion and conjecture and not fact. It is the conclusions I have come to based solely on my own reasoning based on what I know, suspect and have heard. So, I may be way off-base here.]

Did Adobe kill it? I don't know and I don't care. I suspect the providers all simply pulled-out as soon as their contracts were up.

However, I also suspect adobe found it to be quite lucrative and it earned them a lot of easy money.

So, what to do? Find a way to host peoples artwork and photographs... much like Flickr or Picassa... but then how to gain the rights to use all that stuff, either for your own use, or to sell... in the same way the stock photo houses do? And, how to do it without paying a single cent in royalties?

Create an online 'lite' version of Adobe Photoshop, allow anyone to use it for free, and sneak the creepy language into the terms of service that no one ever reads.

Photoshop Express link: https://www.photoshop.com/express/

The terms basically say that anything you upload to Photoshop Express is free to use by Adobe... any damned way they please - including selling it and not paying you a single cent.

News article here: http://blogs.zdnet.com/Apple/?p=1477

Now, the same basic terms apply to anything you pump into or create inside Second Life. However, the difference is this: Second Life is, as Prokofy Neva calls it, a "walled garden" - it's more or less blocked-off from the rest of the world. [Second Life TOS: Intellectual Property]

So this isn't as big an issue since anything you put into SL, stays in SL (provided you lock it down according to the permissions system.)

The huge uproar and backlash has Adobe reportedly reconsidering, or at least rewriting their terms of service.

Article is here: adobe-joins-list-of-companies-not-reading-own-eulas

So, do you read the terms of service every time you sign-up for some online service? Cloud computing is becoming increasingly popular. And remember, these services will write their TOS in a way that benefits them, not you.

What's your take on it?

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Posted at at 7:22 AM on Monday, March 31, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: ,

Friends list borked since January... on the web

The problem is that it is unlikely you will even notice it, but the friends list on the web has been hosed for a long time. Some say since January. I think it's really more since mid-February, for this SNAFU, anyway.

If you rely on the "Friends Online" page of the Second Life web site, you should go to the public Jira and cast your vote (link at the bottom of this article.) Here is the issue:

The friends list web pages are stuck. They are frozen in ice... time... whatever you want to call it. The reason you might not notice is that the list appears to be actively working and here's why:

For most of Second Life's web pages, you'll notice the URL address changes. Yes, obviously enough. But what I am referring to is the sub domain: the server that page is being served from. For example, with regard to the friends page it can come from:

https://secure-web5.secondlife.com/community/friends.php

The sub domain is that part before "secondlife.com" - the part that says "secure-web5." This means this page is being served from web server number 5. The server the page is served from each time you click the "Friends" link is chosen pretty much at random. (Not really, there are forces that determine exactly which server is selected, but that is beyond the scope of this post.)

So, clicking this link each time will get you a different server - and, likely a different resulting friends list:


Now, once you are on that page (and server) hitting your browser refresh button will get you the same list every time. You are simply refreshing that page from that server.

So do try this: manually change the address. Simply change the number to another number between 0 and 25 - press enter and you will likely get a different list or a notice that there are no friends online.

Something happened to cause these pages to 'freeze' - obviously at different times, which is why each server seems to have a different list - they were broken in a different state. But needless to say, the servers are not connected to the live grid, or at least are not parsing the information it finds there.

However, because each time you click the "friends online" link within the web site and get a different listing - many people may not even realize the listing is broken. Until they notice two awkward things: The first being that a friend who allows mapping cannot be teleported to as the SLURL is wonky:
secondlife:///156/224 (it is missing the region name.)

Additionally, one might cock their head sideways to see a name on the list who has not been in your actual friends list for a very long time.

It has been given the level of "Show Stopper" in the Jira. I agree.

Please go to the public Jira and vote:
[#WEB-511] "Friends' Page incorrectly reporting avatars online - Second Life Issues
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Posted at at 9:29 AM on Saturday, March 29, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Can you hear me now? If so, then you're WRONG!

More new Second Life tutorials from Torley and the detractors are out in force again. It's funny, as they say "sometimes the best way to show a fool for a fool is to let him have his way." Do these people realize how trivial and childish they sound?

Today focused on voice features of Second Life. Take the example quote from the talkback page of the voice tutorials released today:

"If it was so wanted to hear mouth breathers and teenaged griefers how come there were so few votes to have this “feature bling” added over stability and a little decent governance."
Well...
In order to hear "mouth breathers" and "teenaged griefers", you have to have voice turned ON!

If you had voice turned OFF (as you must certainly have, since you are so terribly against it) - then what does it matter to you whether there are any of these about? And, of course, there also are to truly useful, beneficial and enlightening feedback posts such as this:

"Wouldn’t it better to spend time on something important as content theft instead of posting stupid tutorials?"

Yes, these people already look foolish enough in their original posts. So I won't mention their names here. They already must be embarrassed enough for such drivel. And if they are not... well, that just speaks volumes about their frame of mind and ability to whine and complain that others are 'forcing their ideas' down their throats while they themselves, implore us to accept theirs.

It's laughable, isn't it?

Can you hear me now? 7 VOICE CHAT Video Tutorials! « Official Second Life Blog
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Posted at at 4:28 AM on Tuesday, March 25, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

The Second Life® Brand Center - about time?

inSL BannerI think it is about time.
There have been a lot inquiries to Linden Lab about getting a hold of the Second Life logo for use in or out of world. So this new logo program is a good idea and, no doubt, it wasn't invented yesterday. These things take a lot of time to prepare and build, long before such an announcement.

So, do you plan to sign-up? I do.

And yes, I stole their banner right off their page! But i have 90-days to apply and make myself legal.  >:)

Though I am still laughing really, really hard at all the childish replies on the blog post.

could also use the inSL logo in marketing materials, on your website, on your letterhead, in conference materials, in presentation slides, on promotional items, on product packaging, and in other areas where you wish to promote your contributions to the Second Life world.
Second Life | The Second Life® Brand Center

Blog post here: http://blog.secondlife.com/2008/03/24/introducing-the-second-life-brand-center/


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Posted at at 2:16 PM on Monday, March 24, 2008 by Posted by Ari Blackthorne™ | 3 comments   | Filed under:

Eon Ayres

I didn't know Eon Ayres, but that doesn't really matter. This resident is a mystery to me. The reason I'm posting this is because there's a certain helpless emptiness that comes when I hear about a recently-deceased resident of SL. We've all experienced it... First there's the doubt -- not simply because people like to fake their own deaths online, but because the first, innate human response to grief is denial.

What I'm getting at is that, as someone who doesn't know a lot of people, with a small family, someone who has only cried over a lost loved one a couple of times in her twenty-five years, I find myself more speechless and more helpless than others might because I simply cannot fathom the kind of words I could say that would help or lessen any burden of pain. And because it would be awful to simply walk away, I am always left gape-mouthed and terrified, filled with guilt, because some subconscious part of me feels like there ought to be a response coming out of me. It's robotic, in a way.

Still, the point of my posting is this: If you live both an online life and a real one, whether you're a resident of SL or just do a lot of instant messaging, consider writing up a quick document that contains your passwords and people you would like to notify in case something terrible happens to you. As a person who suffers from a constant fear of the pain she would leave behind in others if she passed on, I can say matter-of-fact-ly that knowing such a document exists will help assuage the kind of fear that could keep you from living your life normally.

On the flip side, I also advise you to always treat every meeting and encounter as if it will be your last -- to an extent. I do this, but it tends to sadden me... still, I fight with the idea that were I not to do this, that I would spend years hating myself if something were to happen to someone the day I chose not to look at them as they passed down the stairs out of sight.

I don't know... perhaps it's more healthy in the long-run to be more frivolous. Perhaps it's easier to get over knowing you didn't say everything you could have said than it is to live the (more likely) day-to-day, lucky life around someone you care about constantly terrified that they'll get into a car accident or have a desperate asthma attack when you aren't around... regardless, don't take anything for granted this year if you can help it. And by that, I mean, be safe, smart, and care about others just as much as you care about yourself.

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Posted at at 10:20 AM on Saturday, March 22, 2008 by Posted by Amanda Martin | 0 comments   | Filed under: , ,

Here come the Feds...

picCorporate R&D, educational classrooms, commercial showrooms, fantasy Gorean swordplay and now... war room. For real life.

Forbes magazine has an interesting article on how the Feds are coming into virtual worlds to... help catch terrorists and other bad guys.

Always fun and fascinating news:

Leave it to the U.S. government to suck the fun out of innovative technology. As the inhabitants of virtual worlds like "Second Life" and "World of Warcraft" fulfill fantasies of flying between islands and fighting armies of blood elves, the feds are looking into using the virtual realm for far more mundane--if more practical--activities: sitting around a conference table, watching PowerPoint presentations and attempting to track down terrorists.
Building The Feds' Virtual War Room - Forbes.com
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Posted at at 5:49 PM on Thursday, March 20, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Gone Gitmo in Second Life: Oh Brother...

gitmo.jpgGo ahead, call me 'heartless'.

The whole Gitmo routine is really getting boring. But what cracks me up is how the ACLU (sometimes a great organization, sometimes hell incarnate) demands rights for terrorists.

Like the quote from this story:

Gone Gitmo is a Second Life experience of rendition and Camp X-Ray, the now-defunct arrival center at Gitmo, developed as a virtual world companion piece to the documentary Unconstitutional. Gone Gitmo allows SL avatars to experience being hooded, handcuffed, verbally abused and detained.
<Sighs, rolling eyes>

First of all, what the hell does the Unites States Constitution have to do with it?
First, they aren't citizens of the United States, so our constitution does not apply to them. Second, they are enemy combatants, so since when does our court system apply to them? Since when do they have any rights under United States law?

But the American Civil Liberties Union wants to give each a tax-paid lawyer and demand a court trial for each. Pffft. Hello? Those people want to kill you and openly admit that.

Now, I'm not saying they shouldn't have any rights or be treated humanely - Geneva convention and all that. But these are people that want us all dead, now.

And, as far as that goes, being handcuffed and detained is pretty standard fair - for any number of reasons - including simply being drunk in public. Being hooded is supposed to be inhumane treatment or 'torture'? And as for verbal abuse... oh, that's right - there's even a big to-do about 8-year-old kids teasing each other, too.

Fekking bleeding-heart liberals need to wake-up and smell the coffee. These people in Gitmo are terrorists. They want all western peoples either dead or kneeling 50-times a day toward Mecca.

As for the 'experience' in Second Life... I think I'll go take a look. I was in the military... so I wonder how accurate their representation is. The truth is, those prisoners at Gitmo eat better than you, and are likely treated better than you are treated by your own boss on a bad day.

And since they are terrorists, any treatment short of castration or poking eyes out is fine by me and plenty humane as far as I'm concerned.

And they would kill you the very instant they had the chance.

Gone Gitmo: The ACLU In Second Life
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Posted at at 4:30 AM on Tuesday, March 18, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

Content Theft and Second Life

The content theft in Second Life is starting to gain attention out in the real world - places and bloggers that don't usually report on Second Life.

Though in my opinion, the content theft in Second Life is not actually "theft" by definition of the word (the creators are not actually deprived of the creation,) rather it is plagiarism, I also can understand why the term is used. It packs a heavier punch, even though the real reason the term is used has more to do with our laziness and lack of true understanding of our own language. And many can be rather niggardly about it.

This is a good read.

Not so much that it's about the complaints, (and even shrill, in some cases, whining,) about the current lead of comment, but because it applies to all plagiarism in SL - including those who 'borrow' from real life, such as popular names and logos.

"What these programs do is allow users to copy models and designs from others of the Second Life universe. However, typically these creations are sold in virtual shops and are not designed to be copied. In fact, Second Life has a permissions system that, theoretically, is supposed to prevent such unauthorized copying."
PlagiarismToday - » Content Theft and Second Life
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Posted at at 4:15 AM on Thursday, March 13, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Virtual worlds ripe for real-world lawsuits...in the MILLIONS

Davis LLP, a legal firm in the virtual world of Second Life.If you've been following all the SL Blogs, you know there is a lot of hoopla about Intellectual Property (IP) rights and content theft. There even is an awareness campaign being run by many of Second Life's better-known creators.

Many, including myself consider the campaign to almost be a waste of breath. Almost. But, as it turns out, this is only the tip of the proverbial iceberg and Second Life residents are the Titanic. It's going to get a lot worse before it gets better.

The issue is the untested waters of Second Life and virtual IP as it pertains to the law. real world law. It has already been proven, at least to a small degree that real life law can and does apply to virtual IP as found in the Eros vs. John Doe case of 2007.

If you are a creator in SL - creating your own stuff, marketing yourself, or even if you 'borrow' real life logos and marketing approaches, and especially is your are a content plagiarizer, you'd do very well to read the linked article.

For anyone involved in any way with Intellectual Property in SL, builders, designers, scripters, SELLERS... fasten your seatbelt. It's going to be a rough ride if you aren't careful.

Quote:

"For example, it's not clear whether someone who commercializes a virtual copy of a patented real world object commits patent infringment [sic] and if so, in which jurisdiction. It's also unclear whether someone who develops a trademark used only to identify virtual goods and services generates enforceable trademark rights in the real world. And it's not known whether making virtual use of a trademark, which can be confused with a real-world trademark, amounts to trademark infringment [sic].

"But rights holders can't really stand around waiting for the courts to decide the law."Failure to enforce is particularly damaging to plaintiffs in trademark infringment cases," [sic] says Kristina Rosette of Covington & Burling, which has offices in the U.S. and Europe.

"Mr. Bennett argues that abusers can do as much damage online as they can do in the real world."
Virtual worlds ripe for real-world lawsuits
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Posted at at 4:50 PM on Tuesday, March 11, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

"Second Skin" Movie Opens Eyes.

"...I had heard of colossal time wasting games like “World of Warcraft,” and “Everquest” as well as the virtual worlds “Second Life” and “Sims” where people can create a character in a utopian fantasy world and spend countless hours posted in front of their computers armed with a 2-liter bottle of Mountain Dew, a Hot Pocket and a waistline growing as fast as their logged hours played. But hey, to each their own and as several people in “Second Skin” say, we all have our little time wasting addictions and online gaming is theirs."
This is the quote from a movie review, about "Second Skin". Apparently a documentary about people who spend much of their time in MMORPGs and Virtual Worlds. It reminds me of the recent BBC special, where they followed two separate couples (couples in SL) who met in real life.

I thought the BBC did a pretty balanced job of it, showing one couple blissfully happy and the other... well, it was balanced. As for "Second Skin", I really don't know much about it. As for the review of Second Skin, well - it's a review... by a critic.

I have no interest in seeing it. If it shows up on YouTube or something, sure I'll peek. But other than that, I'm really not too interested. So, as for the quote above... agree or disagree?

Full article here:
Current Movie Reviews, Independent Movies - Film Threat
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Posted at at 7:27 AM on Monday, March 10, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

SL Borked Again. WOOT!

Oh the joy!
Like the Rezzable Dinosaurs, SL went kablooey. Again.
I really should have known better!

I was working on a few things. Suddenly, I noticed the scripts weren't working. No response. They weren't resetting. In fact, it was bizarre: I got the old error that there are no scripts in the object.

Of course there are scripts in the object. I'm looking at them. Just put them in there as a matter of fact.

So I took the object back into inventory and set it out again. Now, the delay in the object jumping out of world and into my inventory should have beena loud, bright clue. But it went eventually and I was multitasking in Fireworks and Photoshop at the time, so my full attention wasn't in-world.

When I set the object out again, the scripts should have reloaded. Nothing. Hmmm...

Okay - let's restart the sim.

I go back to work off-line and return about 10 or 15 minutes later. "Region unavailable, you are being moved to a nearby [read: half-way across the SL globe] location." I end-up at my home location, currently set to Naoki's shop.

Okay - I go to map and search for my estate. There it... why is it still red, reading "offline"? Okay - just stand there, go back to offline work. 10-minutes later, search the map again. Funny. Still offline. Must be my viewer.

I log out and back again. STILL offline. Okay - contact support.

So, in the chat, TJ tells me he'll get the sim marked to return to online status, but that it might be very slow because of the database issues. I thank him and move on.

Not two-minutes later comes the Linden in-world notice to not perform any land transactions or L$ transactions at all. LL BLOG is updated.

I laugh.

Yes, laugh.

I am not going to whine and be all pissed-off because the database is borked, my sim is down and all money I earn in SL is in or on (vendors and servers) that sim - so as my sim is offline and effectively dead to the SL world... I laugh.

I don't consider SL to be a game. But I don't stake my life on it either. And, I have no doubt the Linden weekend crew are jumping through bootstraps to get things working again.

So, back to offline work for me... with a chuckle and a smile.

Did the Sunday database borking piss you off?
If so, I can only shake my head and ask why?

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Posted at at 2:32 PM on Sunday, March 9, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Second Life and 3D Glasses, Like, Retro Far-out, dude!

Over at Freep.com, (Detroit Free press,) apparently a Michigan paper, is a long, in-depth article extolling the positive virtues of Second Life, focusing on a few different aspects, including a couple people who are highly successful entrepreneurs in-world (one making $150,000 - $300,000 a year.)

Also in the article is a segment about how the University of Michigan is working on both hardware and software that plugs into Second Life, for example: 3D glasses. it is reported that Linden Lab is so impressed, they may just build the functionality directly into the viewer, allowing resident users to simply turn the feature off and on through a check box in preferences.

Not only is this an interesting read, but it reminds me, and should remind you that Linden Lab doesn't always toot their own horn. Bu this I mean that there are things in the works that aren't necessarily 'top-secret', but are not publicly known.

For example, people have ben venting (whining) in the LL blog for ages that an in-world web browser needs to be available whether it's 'web on a prim' or not. Another common request/vent has been some kind of teleport history. Ta-dah! As of the most recent Release Candidate Viewer, they both are here and functional now.

Here's an example from the story:

"The lab has at least three major "SL" projects under way. First, it developed a program that allows "Second Life" users to see the world in 3D, using traditional bicolor stereovision glasses. That program has been so successful since its release a few months ago that Linden Labs is testing the idea of building it right into the world as a checkbox that people can turn on or off at will."
Michiganders make a living, meet and study in 'Second Life'

Posted at at 8:37 AM on Friday, March 7, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under:

Welcome Kazakhstan & Second-Life Astana

Second AstanaYes, Second Life goes more international than we first thought.
Welcome Kazankstan! This is apparently the government's effort to improve Western perceptions of the country. It might work, I don't know. Go visit Astana and tell me if it improves yours. :)

"But social service Second Astana is something more, the first spots (central block of the left-bank Astana from Bayterek to the Pyramid) of the Kazakh land in the popular virtual world of Second Life, with which the developers seem to be in the process of establishing cooperation."
If you can read cyrilic writing, the original news story is here.

otherwide, the blog blurb can be found here:
kazakhstan.neweurasia.net » Second-Life Astana
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Posted at at 8:04 AM on by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Second Life and inevitable Real Life?

Cool Builds
Brian Dipert over at EDN has a great article about how Second Life [and other virtual worlds] will become more and more real as time goes on. The point being the it only looks feels the way it does right now due to technology constraints, that are improving exponentially.

Now, his column is only about Second Life or the technology behind it at all. It's actually a very good read and has to do with his predictions for the not-too-distant future.

Here's an excerpt:

"Human beings, like many if not all creatures, seem to have a natural compulsion to intoxicate themselves in striving to escape the un-pleasurable aspects of real life and instead flee (albeit temporarily) to a seemingly 'better' alternative. We cling to what feels good, and we push away what feels bad...not realizing, as we do so, that this grasping and aversion is at the root of our suffering...but I digress. Yes, I'm taking you down a blue pill/red pill Matrix scenario here."
Additionally, posted a great talkback to the article (excerpt:)

"First you say that you haven't logged in Second Life for a year and then you say you are following virtual worlds scene: You cannot follow snowboarding from a sea shore. But never mind that.... Yes, there is a possibility to abuse virtual environments as an escape from reality. But, isn't it strange to think about abuses first? I am not saying that SL is not a nice escape from the reality. But there is so much else."

I think it's a great read and very interesting. And Dandellions response also is quite thought-provoking.
Pop over there at this link:

Second Life: Inevitable, Eventual 'Real' Life? - Brian's Brain - Blog on EDN
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Posted at at 2:49 PM on Thursday, March 6, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Cybersex is bad... or is it just ALL of SL?

Okay, so it cracks me up how most journalists just don't seem to get things quite right. Now, I know they try, God bless their liberal little hearts. But, I am still amazed sometimes. Especially when they write about SL.

There's a fun-to-read article over at FOX News (link below) by Sexologist Yvonne K. Fulbright. - but before I send you off in that direction, lets take a look as a couple laughable quotes:
"The game Virtual Jenna, for example, enables any PC user to actually “toy” with a 3-D version of porn star Jenna Jameson.
"Interactive modes of cybersex, like Second Life, have soared in popularity."
Okay, fuckologi...er, sexologist or not, this is typical journalism writing to influence what's going through the readers head, especially if they are unfamiliar with the topic. In the first sentence, Yvonne directly refers to an online destination designed explicitly for cybersex. Then, in the very next sentence, she implies Second Life is just the same thing.

In Yvonne's words, Second Life is just another "mode of cybersex" and it's popularity is due to the cybersex that is Second Life. Umm... not true. Even in your own article, Yvonne, you cite an 'unpublished' study that proclaims on about 13% even dabble. So why is the above statement designed to paint such a dramatic picture in your readers' heads?

This is simply another case of the journalist mantra: "I'll spend a half-hour in Second Life and then comment on it like an expert, even though I am far, far from it and I'll be so far off-base, no one will even care."
"I have no interest in virtual sex beyond it being a sociological phenomenon. (I haven’t been into a video game since PacMan was all the rage.) So you can imagine that I felt a bit sideswiped when I learned that cybersex is the latest craze."
Wait! Aren't you a fuc...er, sexologist? How can you not know this (if it's true) if you are both: a sexologist and being interested in the sociological phenomenon? umm... HELLO? Can anyone say... oxymoron here? Or what about 'flip-flop'?
"Funny enough, Second Life wasn’t created specifically for sexual purposes. Is it any surprise, however, that humans tend to go that route?"
Thank goodness this line made it into your article. And even as it's own paragraph. Though, since your article is really all about cybersex and Second Life, this line fades away pretty quickly in the readers mind. A little more emphasis on what you are trying to say in these two statements would have been cool. Of course, it's likely you did and your editor whacked it all up.

But then again, this article isn't really about cybersex, is it? As one continues reading we learn that it's really a bash on Second Life itself and a bash on most, if not everyone who uses it? That they "need to get a life" - all in the guise of a cybersex story. Which is pretty good because you'll hook the readers into actually reading that way.

Typically pathetic. LOL

Okay - so here is the first proof that you, Yvonne have no idea what it's really like to be a "resident" of Second Life (besides never once using the term 'resident of Second Life'):
"...players can send instant messages to other avatars. Such interactions often become flirtatious, if not explicit in a matter of minutes. Virtual people start having virtual sex, with one unpublished study finding that 13.6 percent of users often or always engage in cybersex on Second Life."
Okay - your avatar is not an 'avatar' - it's YOU. In Second Life, I don't have 'my avatar' send and instant message to 'your avatar'. I send a message to you. You said early-on in your article that an avatar is your persona.

According to the Oxford English Dictionary (the only canon dictionary of the English labguage in my mind), the definition of "persona" is: the aspect of a person’s character that is presented to or perceived by others.

Hence, your 'avatar' becomes you. And I become my own avatar. In other words, for most Second Life residents...er, "users" - their avatars are an extension of themselves, not some robot machine they are driving. So you have the typically inherent disconnect that 99% of all Second Life 'users' do not have. What I see on screen is you. What I expect you to see on screen is me. yes, in many cases it is true roleplay and fantasy. In Second Life - those areas are clearly defined. "This is a roleplay sim and here are the rules if you want to participate."

Otherwise, you are pretty much assumed to be the real you.
Granted, this isn't everyone in Second Life. But it is the vast majority. Now, please keep this in mind as we continue, will you, please?
"Basically, you can live out any sexual fantasy, which is a major reason these online role-playing games are so huge."
Ah yes... the old "is it a game or not" debate. And, if you'd spent any time at all in Second Life, you'd know this has been a raging debate almost since the invention of Second Life itself. Again, it would appear the vast majority of active 'users' do not view Second Life as a "game". In other words - when my avatar chats with your avatar, I really view it - and I don't mean fantasy - every bit as real as a telephone, that I am speaking directly with you.

And I do understand my case may be different from many others who are roleplaying and fantasizing. What I'm trying to convey is that I am in the majority of Second Life Reside... er... "users."
"Experts warn that it can become a self-focused, compulsive behavior. Longing for social interaction and emotional connectedness, users may become more isolated and less engaged in the real world."
Wait... which experts?
Who exactly? What are their names? Their areas of expertise? Where are they from?

Yes, yes, we know what the "experts" are claiming. In fat, it's really a no-brainer. But please take this into account: with all that I've said above, even in Second Life, I and everyone else in Second Life is enjoying real social interaction with real people. It's exactly like the telephone, but with three-dimensional imagery to go with it. It is the real world. Second Life is just the 'telephone' we use to stay in-touch.

[To qualify this: Yvonne does goes on to say that people put off eating, sleeping, school and work - and I do concur, and this is a problem... for those people.]
"Is it healthy for people to get sucked into fantasy relationships that can affect their real relationships, especially romantic ones? And what constitutes cheating?"
In World of Warcraft and Everquest and so on, I can see calling these 'fantasy' relationships. Many relationships in Second Life really are fantasy, especially if those involved may not really realize it. But I also argue that there are real relationships in Second Life, romantically and otherwise.
"To keep yourself in check, don’t be afraid to step away from the keyboard on occasion. Some of you may just realize that you need to get a life."
I totally agree with the first part of this statement.
I take the second as an insult.

It is a sarcastic remark that simply belittles you and your whole column. Many in Second Life would see this for what it really is: a cheap shot. It's the typical snarky remark every journalist seems to feel a powerful urge to rely on in order to end their calumn with some kind of bang.

But it only pops with a roll-your-eyes fizzle.

If it weren't for stupid quips like your last line, more people might actually read the news and take you more seriously than they do now. And all of you in the print media wonder why you're losing so much market share and all your numbers are falling faster that bird shit?

[yawn]

Listen, Yvonne, in case you're reading this:
I'm not trying to be hard on you.

Okay, nevermind - yes I am. And I do know with all the flip-flopping and having an agenda and all that is mostly due to some editor who is hacking and whacking the crap out of your story (see, I can give benefit of the doubt to you, just because I'm really a nice guy) - and likely spins what you wrote into their agenda.

So go and scream at your editor and tell him (or her) how bad they made you look.

Full article:
Taking on a Whole New 'Life':
"Part of the draw — there are no physical laws in this world. You can, for example, have sex on a cloud. Avatars can mimic 100 sexual positions — a feat complimented by a “moan button” no less. You can also “marry,” pay for virtual escorts or prostitutes, get a lap dance, engage in group sex, or visit sex clubs and BDSM (bondage, discipline, dominance and submission, sadism and masochism) bars."

Posted at at 10:55 AM on Tuesday, March 4, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

Bastards! Bastards, I say! Don't Touch My Logo!

Creating in Second Life is creating.
Starting a business in Second Life is starting a business.
Marketing in Second Life is marketing.

Okay, starting a business in SL is pretty straight forward and the easiest of these three. Find a mall, plop down some Linden Dollars (L$) into a rental box - all set. But what do you sell? The first option above is a bit more difficult.

Creating in SL requires a pretty steep learning curve. And, there are multiple facets to it: Prim building (creating that sofa,) Texturing (Using your favorite image editor to create the image files that, when applied to your prim sofa, will allow it to look like a sofa,) and then scripting (adding pose balls or something more elaborate.)

Many will go the easy route and purchase a "Business in a Box" (BIAB) - unfortunately, this is a bad idea. First, BIABs are usually just chock full of freebies or someone else's throw-aways. The items are not very good, quality-wise and the prim items are usually quite bloated and heavy with inefficient prim-building design.

On top of that, if ten people buy the same BIAB and all set-up shop in the same mall, what does that do for each of them?

The next best thing is to learn to build prims. Then head off to a texture vendor to shop for textures. This saves time, and doesn't require image-editing talent or upload costs. You buy the textures, plop them onto your sofa prims and away you go.

The same for pose balls. You can buy 'resale' pose balls that you can attach to your sofa, and sell the whole kit-and-kaboodle at will. of course, this route requires a monetary investment (resale pose balls are not cheap!)

Then of course, you could simply do it all yourself, taking the time and effort to learn what you need to learn to make things happen, or a combination of all of the above, except for the BIAB.

Then comes the marketing.
Ouch.

This is by far the most difficult of anything you can possibly do in SL. The reason is that it is too easy to just buy stuff. There is always someone who creates what you create. Many will be lower in quality and many will be higher.

The problem is that there is a mall or shopping vendor in 99% of every place you could want to visit. In fact, SL is really just one gigantic shopping mall. Everywhere you turn, there is always a vendor machine or box with something to buy.

So how do you market your wares and not get lost in the 'for sale' desert?
One idea is to put your vendors in as many places as you possibly can. But be careful, this can backfire. Personally, I am so sick and tired of seeing that horrible pink "Kinky-O" logo every damned where I go. To the point that I refuse to buy anything from the creator or visit her properties (her properties are owned and run by her alt - or vice-versa.)

So, you really need to work the classified and search system. Doing this, and marketing in general is beyond the scope on this post. But suffice it to say, there are those who cheat in this, too.

We all know about campers. As soon as I land at a mall or shopping location, or any venue where I see campers, I teleport out to the next place before the floor even finishes rezzing for me.

I also stay away from bogus logos.
I've written about this before.

And yet, here is another column about the plagiarism of logos. If you use a logo without an explicit license or written permission from the logo owner, beware. The wolves are out and they are hunting. If you don't believe me - put up anything that looks like or mentions "Mickey Mouse' related to your product. You be on the national headline news before long. I guarantee it.

Yes, we all know Coca-Cola has given explicit permission for Second Lifers to use their logo. But Coca-Cola is open that way. And others like Apple Computer just brush it off, knowing it is all fandom-created anyway. But be careful, I say.


Besides, statistics and testing shows that most SL residents would choose a "local" (designed inside SL) brand over a recognized 'national' brand anyway!

Here's another column that you should definately read.
Link with excerpt:
Bastardized Brand Virtualization
"In the March hard-copy issue of Inside Counsel magazine, page 22, it lists even harsher realities. For instance, some entrepreneurs who make money in Second Life were making money by creating and selling unauthorized copies of Herman Miller furniture. The copies were shoddy at best, and Herman Miller didn’t want to be associated with them."

Posted at at 7:06 AM on by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

NEWS FLASH: DINOSAURS GO EXTINCT!

(Because of the limited time to get to see this, I am cross-posting here from my other place: http://slreview.wordpress.com/ )

If you have never been to a Rezzable sim, you just don’t know what you’re missing. If you don’t move real fast, you’ll miss their Dinosaur sim permanently as it’s being destroyed at noon SLT today.

Unfortunately, Real Life pulls me away and I can’t be there. You see, in true Rezzable fashion, something’s amiss… the process is supposed to be somewhat of an event… of some sort. I really hope Naoki (definitely my better-half) can make it there in time to see what it is they plan and get lots of pictures

Rezzable is currently best known for their “Home of the Greenies” sim. A fascinating location that brings back fond memories of the wonderful Disney movie “Honey, I shrunk the kids” - and you’re one of the kids.

I don’t know how long the Dinosaur sim has been around.
I visited there a month or so ago and found it very interesting, but rather static, and persistently dark (as in night time.)

Either I didn’t hang around long enough then, or the fine folks at Rezzable have added something new. I don’t know which it is.

As I had remembered (almost too late) early this morning that the sim was being taken down, I zapped over there to get as many decent photos as possible. I hovered in the center, knowing the darkness and distance from my camera position would keep me relatively hidden in my photos (yes, I say photos, not screen captures, James Au.) ;-)

Suddenly, a bright, bright ‘orb’ or sphere surrounded me and weird green globs (particles) started emitting from it… and strange rays of light, all ruining my photography! I was being griefed! Then I noticed… I was the only one on the sim.

It took a bit, but I then realized, this effect was part of the build!
Holy leaping lizards, Batman! This is awesome!

It’s apparently the meteor that killed-off the dinos so long ago, coming in for a crash landing… or something. It was beautiful and stunning. That’s when I pulled my camera out for wider shots after trying to get at least one good shot of each dinosaur carcass… er… remains… whatever.

If you get the chance and you are reading this before 12:00 PM Second Life Time (SLT) - search places for Rezzable, scan the list for Dinosaur and get over there before it’s too late and the place is gone forever. Sorry, I had to hit RL before I even thought about grabbing a SLURL to post here. See all my photos in larger versions here.

Posted at at 9:29 AM on Thursday, February 28, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

How about a Second First Life?

Okay - so you enjoy Second life for the virtuality of it, the camaraderie and community, the drama (c'mon admit it, you love the drama, don't you?)

Well, as stated in this article I reference...
If online fantasy games are just too ethereal for you, and social networks too social - Erepublik could be the answer.
So... instead of Second Life, where you play immersion fantasy (or not) and socialize with a gazillion other people, leaving First Life behind (because you can do so much in Second Life that you cannot do in First Life,) you can now play First Life virtually where it's still a computer game, but based on First Life, as in... virtual emulation.

Ummm.... huh?

I don't know about you, but I enjoy Second Life because it enables you to do so many things that just don't work or are impossible in First Life. As for First Life, why would I emulate this when I can open the back door and actually feel the grass between my toes and not have to imagine it?

Okay, I admit, I didn't read that far into the article, so I am speaking a bit blindly, here.
Excerpt follows. Them Brits just write about anything, I tell you. Check it out if you want.

Erepublik offers a real second life
Explain your business to my Mum.
'Erepublik.com is a massive online multiplayer social strategy game a mix between a social network and a strategy game set in virtual version of the real world. Yes, I know - my Mum doesn't get it either but my little brothers totally do.'"

Posted at at 2:03 PM on Wednesday, February 27, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,