The content theft in Second Life is starting to gain attention out in the real world - places and bloggers that don't usually report on Second Life.
Though in my opinion, the content theft in Second Life is not actually "theft" by definition of the word (the creators are not actually deprived of the creation,) rather it is plagiarism, I also can understand why the term is used. It packs a heavier punch, even though the real reason the term is used has more to do with our laziness and lack of true understanding of our own language. And many can be rather niggardly about it.
This is a good read.
Not so much that it's about the complaints, (and even shrill, in some cases, whining,) about the current lead of comment, but because it applies to all plagiarism in SL - including those who 'borrow' from real life, such as popular names and logos.
"What these programs do is allow users to copy models and designs from others of the Second Life universe. However, typically these creations are sold in virtual shops and are not designed to be copied. In fact, Second Life has a permissions system that, theoretically, is supposed to prevent such unauthorized copying."PlagiarismToday - » Content Theft and Second Life
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