Showing posts with label Blogs. Show all posts
Showing posts with label Blogs. Show all posts

Can you hear me now? If so, then you're WRONG!

More new Second Life tutorials from Torley and the detractors are out in force again. It's funny, as they say "sometimes the best way to show a fool for a fool is to let him have his way." Do these people realize how trivial and childish they sound?

Today focused on voice features of Second Life. Take the example quote from the talkback page of the voice tutorials released today:

"If it was so wanted to hear mouth breathers and teenaged griefers how come there were so few votes to have this “feature bling” added over stability and a little decent governance."
Well...
In order to hear "mouth breathers" and "teenaged griefers", you have to have voice turned ON!

If you had voice turned OFF (as you must certainly have, since you are so terribly against it) - then what does it matter to you whether there are any of these about? And, of course, there also are to truly useful, beneficial and enlightening feedback posts such as this:

"Wouldn’t it better to spend time on something important as content theft instead of posting stupid tutorials?"

Yes, these people already look foolish enough in their original posts. So I won't mention their names here. They already must be embarrassed enough for such drivel. And if they are not... well, that just speaks volumes about their frame of mind and ability to whine and complain that others are 'forcing their ideas' down their throats while they themselves, implore us to accept theirs.

It's laughable, isn't it?

Can you hear me now? 7 VOICE CHAT Video Tutorials! « Official Second Life Blog
Blogged with the Flock Browser

Posted at at 4:28 AM on Tuesday, March 25, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Second Life and inevitable Real Life?

Cool Builds
Brian Dipert over at EDN has a great article about how Second Life [and other virtual worlds] will become more and more real as time goes on. The point being the it only looks feels the way it does right now due to technology constraints, that are improving exponentially.

Now, his column is only about Second Life or the technology behind it at all. It's actually a very good read and has to do with his predictions for the not-too-distant future.

Here's an excerpt:

"Human beings, like many if not all creatures, seem to have a natural compulsion to intoxicate themselves in striving to escape the un-pleasurable aspects of real life and instead flee (albeit temporarily) to a seemingly 'better' alternative. We cling to what feels good, and we push away what feels bad...not realizing, as we do so, that this grasping and aversion is at the root of our suffering...but I digress. Yes, I'm taking you down a blue pill/red pill Matrix scenario here."
Additionally, posted a great talkback to the article (excerpt:)

"First you say that you haven't logged in Second Life for a year and then you say you are following virtual worlds scene: You cannot follow snowboarding from a sea shore. But never mind that.... Yes, there is a possibility to abuse virtual environments as an escape from reality. But, isn't it strange to think about abuses first? I am not saying that SL is not a nice escape from the reality. But there is so much else."

I think it's a great read and very interesting. And Dandellions response also is quite thought-provoking.
Pop over there at this link:

Second Life: Inevitable, Eventual 'Real' Life? - Brian's Brain - Blog on EDN
Blogged with the Flock Browser

Posted at at 2:49 PM on Thursday, March 6, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Cybersex is bad... or is it just ALL of SL?

Okay, so it cracks me up how most journalists just don't seem to get things quite right. Now, I know they try, God bless their liberal little hearts. But, I am still amazed sometimes. Especially when they write about SL.

There's a fun-to-read article over at FOX News (link below) by Sexologist Yvonne K. Fulbright. - but before I send you off in that direction, lets take a look as a couple laughable quotes:
"The game Virtual Jenna, for example, enables any PC user to actually “toy” with a 3-D version of porn star Jenna Jameson.
"Interactive modes of cybersex, like Second Life, have soared in popularity."
Okay, fuckologi...er, sexologist or not, this is typical journalism writing to influence what's going through the readers head, especially if they are unfamiliar with the topic. In the first sentence, Yvonne directly refers to an online destination designed explicitly for cybersex. Then, in the very next sentence, she implies Second Life is just the same thing.

In Yvonne's words, Second Life is just another "mode of cybersex" and it's popularity is due to the cybersex that is Second Life. Umm... not true. Even in your own article, Yvonne, you cite an 'unpublished' study that proclaims on about 13% even dabble. So why is the above statement designed to paint such a dramatic picture in your readers' heads?

This is simply another case of the journalist mantra: "I'll spend a half-hour in Second Life and then comment on it like an expert, even though I am far, far from it and I'll be so far off-base, no one will even care."
"I have no interest in virtual sex beyond it being a sociological phenomenon. (I haven’t been into a video game since PacMan was all the rage.) So you can imagine that I felt a bit sideswiped when I learned that cybersex is the latest craze."
Wait! Aren't you a fuc...er, sexologist? How can you not know this (if it's true) if you are both: a sexologist and being interested in the sociological phenomenon? umm... HELLO? Can anyone say... oxymoron here? Or what about 'flip-flop'?
"Funny enough, Second Life wasn’t created specifically for sexual purposes. Is it any surprise, however, that humans tend to go that route?"
Thank goodness this line made it into your article. And even as it's own paragraph. Though, since your article is really all about cybersex and Second Life, this line fades away pretty quickly in the readers mind. A little more emphasis on what you are trying to say in these two statements would have been cool. Of course, it's likely you did and your editor whacked it all up.

But then again, this article isn't really about cybersex, is it? As one continues reading we learn that it's really a bash on Second Life itself and a bash on most, if not everyone who uses it? That they "need to get a life" - all in the guise of a cybersex story. Which is pretty good because you'll hook the readers into actually reading that way.

Typically pathetic. LOL

Okay - so here is the first proof that you, Yvonne have no idea what it's really like to be a "resident" of Second Life (besides never once using the term 'resident of Second Life'):
"...players can send instant messages to other avatars. Such interactions often become flirtatious, if not explicit in a matter of minutes. Virtual people start having virtual sex, with one unpublished study finding that 13.6 percent of users often or always engage in cybersex on Second Life."
Okay - your avatar is not an 'avatar' - it's YOU. In Second Life, I don't have 'my avatar' send and instant message to 'your avatar'. I send a message to you. You said early-on in your article that an avatar is your persona.

According to the Oxford English Dictionary (the only canon dictionary of the English labguage in my mind), the definition of "persona" is: the aspect of a person’s character that is presented to or perceived by others.

Hence, your 'avatar' becomes you. And I become my own avatar. In other words, for most Second Life residents...er, "users" - their avatars are an extension of themselves, not some robot machine they are driving. So you have the typically inherent disconnect that 99% of all Second Life 'users' do not have. What I see on screen is you. What I expect you to see on screen is me. yes, in many cases it is true roleplay and fantasy. In Second Life - those areas are clearly defined. "This is a roleplay sim and here are the rules if you want to participate."

Otherwise, you are pretty much assumed to be the real you.
Granted, this isn't everyone in Second Life. But it is the vast majority. Now, please keep this in mind as we continue, will you, please?
"Basically, you can live out any sexual fantasy, which is a major reason these online role-playing games are so huge."
Ah yes... the old "is it a game or not" debate. And, if you'd spent any time at all in Second Life, you'd know this has been a raging debate almost since the invention of Second Life itself. Again, it would appear the vast majority of active 'users' do not view Second Life as a "game". In other words - when my avatar chats with your avatar, I really view it - and I don't mean fantasy - every bit as real as a telephone, that I am speaking directly with you.

And I do understand my case may be different from many others who are roleplaying and fantasizing. What I'm trying to convey is that I am in the majority of Second Life Reside... er... "users."
"Experts warn that it can become a self-focused, compulsive behavior. Longing for social interaction and emotional connectedness, users may become more isolated and less engaged in the real world."
Wait... which experts?
Who exactly? What are their names? Their areas of expertise? Where are they from?

Yes, yes, we know what the "experts" are claiming. In fat, it's really a no-brainer. But please take this into account: with all that I've said above, even in Second Life, I and everyone else in Second Life is enjoying real social interaction with real people. It's exactly like the telephone, but with three-dimensional imagery to go with it. It is the real world. Second Life is just the 'telephone' we use to stay in-touch.

[To qualify this: Yvonne does goes on to say that people put off eating, sleeping, school and work - and I do concur, and this is a problem... for those people.]
"Is it healthy for people to get sucked into fantasy relationships that can affect their real relationships, especially romantic ones? And what constitutes cheating?"
In World of Warcraft and Everquest and so on, I can see calling these 'fantasy' relationships. Many relationships in Second Life really are fantasy, especially if those involved may not really realize it. But I also argue that there are real relationships in Second Life, romantically and otherwise.
"To keep yourself in check, don’t be afraid to step away from the keyboard on occasion. Some of you may just realize that you need to get a life."
I totally agree with the first part of this statement.
I take the second as an insult.

It is a sarcastic remark that simply belittles you and your whole column. Many in Second Life would see this for what it really is: a cheap shot. It's the typical snarky remark every journalist seems to feel a powerful urge to rely on in order to end their calumn with some kind of bang.

But it only pops with a roll-your-eyes fizzle.

If it weren't for stupid quips like your last line, more people might actually read the news and take you more seriously than they do now. And all of you in the print media wonder why you're losing so much market share and all your numbers are falling faster that bird shit?

[yawn]

Listen, Yvonne, in case you're reading this:
I'm not trying to be hard on you.

Okay, nevermind - yes I am. And I do know with all the flip-flopping and having an agenda and all that is mostly due to some editor who is hacking and whacking the crap out of your story (see, I can give benefit of the doubt to you, just because I'm really a nice guy) - and likely spins what you wrote into their agenda.

So go and scream at your editor and tell him (or her) how bad they made you look.

Full article:
Taking on a Whole New 'Life':
"Part of the draw — there are no physical laws in this world. You can, for example, have sex on a cloud. Avatars can mimic 100 sexual positions — a feat complimented by a “moan button” no less. You can also “marry,” pay for virtual escorts or prostitutes, get a lap dance, engage in group sex, or visit sex clubs and BDSM (bondage, discipline, dominance and submission, sadism and masochism) bars."

Posted at at 10:55 AM on Tuesday, March 4, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

The glass is half empty! No, wait, half full! no, er.. wait...

First off, a public apology to any and all on the Linden Lab SL blog who misunderstand or worse, misconstrue the intended meaning of my posts there. Yes I am in the communications business, but not in this context 0r the way you are reading right now, for example. rather, I do sound design, professional photography and video and I create advertising.


The kind of things where you sit down, carefully consider your message and then expertly craft it to be as complete, concise and on the spot as possible. Now, when it comes to the human condition with regard to communication, especially when it is off-the-cuff, on-the-fly as we do most of the time (even this blog post is being written as I go) - I believe there are two basic sides of a coin.

We have all been asked at one time or another whether we view the half glass of water as being "half full" or "half empty". The premise, of course, being that if you view the glass as "half full" you are an optimist in general. You tend to look at the 'brighter' side of things, always looking and hoping for positive outcomes.

The theory continues to explain that looking at the glass as "half empty' would label you as a pessimist. Someone who generally expects the more negative side of things and thus has such an outlook on life.

I'm the weird one. Okay, I am sure I am not alone. But, I know for a fact I am a pessimist. Internally. Externally, I try to be an optimist. At least with regard to dealing and communicating with people. So, the way I see it, if I consider and prepare for (if not actually expecting) the negative and it comes to pass, I simply get what I thought I would get. If the opposite happens and the outcome is positive, then I am pleasantly surprised.

I figure if I were an optimist all the time, the positive will simply provide what I have prepared for, but the negative will be a disappointment. At least, that's my reasoning in it.
But that also brings me to the real argument of it: reasoning.

Again, there are two sides to a coin with regard to how we think: emotionally or logically. It is very difficult for the two to mesh. I won't go into politics for the fastest way to start a conflict is to discuss such, I will use this example: do you back your chosen candidate based on your emotion or your logic? In other word, do you like them because their words make you deel good or you are simply more in favor of their policies?
Think about this for moment.

When you are in an argument, and we've all been there, do you 'raise your voice when you should reenforce your argument'? Do you base your points on your emotions? ...or do you simply try to rely on fact, rather than impression or feelings?

There has been s study that has shown the human condition thrives of anger or conflict. Researchers placed monitoring on lab rats to measure certain endorphins in the brain - and in the experiment, they places a 'stranger' rat nearby. The 'indigenous' rat went on the defensive... becoming angry... the endorphins were flying. Yet, when they removed the intruder, the endorphins slowed considerably. They trained the rat to press one of two buttons - one for food and the other to bring the intruder back. They were astonished the little bugger often tapped the intruder button, and every time the intruder was present, the endorphins went nuts.
So, it is actually proven that our minds thrive on conflict.

The question becomes how this is handled with regard to emotion and logic.
I'm an old fart.

Okay, not really that old, but old enough to fairly say I've been around the world and have good life experience. Enough to have developed into relying more on analytical fact rather than emotion whenever I find myself involved in any debate. I rely on logic.

So, this brings me back to the SL blog. There are those who, at least try to post meaningful, thoughtful feedback, even if it is critical of the Lindens and how they are managing SL. The topic itself has a lot to do with this as well.

For instance, the whole subject on Identity Verification became very emotional for many. personally, I don't see where emotion has anything to do with it. However, just the idea that LL will introduce it, even though it is 100% voluntary, there are those who are still shrill about the whole idea. And somehow, because of all this emotion, "Identity Verification" has turned into "Age Verification" (which to my recollection has never been officially announced and being changed as such by anyone at Linden Lab - yet even Robin Linden called it this in a blog post - how easily influenced she must be) - and thus the debate becomes even more emotionally heated.
Wow.

So, when I say that the 'whiner's' are getting tiring to read, I am referring to those who rely solely (and likely without even realizing it) on emotional response.
In truth, and let's face it, we aren't as much in 'hate' of Linden Lab as we are of bugs and instability of Second Life.

I know, I know - this makes me sound like I am jumping to the Linden defense. Well, yes I am... but please indulge me here for a moment... I am very critical of LL in how they handle a lot of things. And, understand that SL started out as a demonstration for hardware and never really was intended (from its inception) to be what it is today. It grew on its own.

The problem is SL is standing on crooked legs and has to learn to walk smoothly. Unfortunately, we all are feeling the pain and shakes of this process.

When I 'defend' LL, I defend the people. Not LL as a whole or entity. I have been in the IT business for more than I'd really like to say ( a couple decades - let's leave it at that) :)
I have dealt with systems vast and wide and every bit as complicated as the Grid is. It's not an easy task to manage and it is so large and complicated, there will be problems all over the place and it will be riddled with bugs. The problem comes down to human resources and what is important to each of us. You have your "favorite" gripes about SL and so do I.

Now, I know there are many who are far worse-off than I am with the stability of SL and I don''t dispute that. But do understand, when you have 100 people trying to tackle 100,000 problems, priorities have to be arranged. Unfortunately, those priorities created by LL may not jive with your own priorities.We have all been waiting and waiting for the hair/shoes/name-your-prim-in-the-back orifice problem to be fixed. But, on the other hand, there are people whining (yes, I said whining) about the limit of only 25 groups allowed per person.

If you have to make a choice - which of these two problems do you want fixed. Not which one first - but rather which one. Assuming the other will not be touched. Period. Well, that's your personal priority choice. The problem is there are many, many other, more serious issues to be dealt with.

So, when I defend LL, what I am defending is their effort to get all this stuff fixed. I have no doubt they are trying hard and some of those Lindens do put in a lot of overtime. We just don't always see it. I know. I've been there and done that. For real.

What we see are those who are more directly engaged with the residents. So it appears they aren't trying very hard to get all these problems fixed. But if you think about it - Linden Lab has a lot of employees. Each, presumably, would have the surname of "Linden" if they ever come in-world.
How many can you name?
There are a LOT of Lindens we never, ever see. All working behind the scenes. So I say, cut the Lindens (individual employees) a little slack - and throw the book at Linden Lab the company. And the face of the company is Philip (Linden) Rosedale and Robin (Linden ) Harper.

I know the 'whiners' as I call them are simply lashing out in frustration. And in truth the ones I would call 'whiners' are the totally shrill ones with absolutely nothing to contribute but hot air.
Yes, I'll admit - I whine, too. I just prefer to whine about the whiners. So I am a hypocrite, just like everyone else is at some point or another. We all love to bash something. I simply choose to bash the other bashers. Does that make me right? Of course not. But I enjoy those endorphins just like everyone else.

As for my blog posts, such as in this thread, when I say "thank you Lindens", please understand I am speaking specifically to that post. In this case, 'thank you Lindens for posting a weekly tip, regardless how useful it may or may not be.'

So, for my whining about the whiners and the mediocre whiners who assume my whining about whiners is always about them, when my whining about whiners is really whining about the habitual whiners who whine about the same things every whine, whine in and whine out...
I apologize.

So, which is it for you -
...is the glass half empty? ...or half full?

Posted at at 6:43 AM on Friday, February 22, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Hey cook! Stop creating new recipes and fix the toilet!

If the toilet in the restroom of a favorite restaurant is malfunctioning, do you go and loudly, publicly chew out the assistant cook? You know, rip him or her a whole new one, because of the problem and demand they stop creating new recipes and fix the damned toilet?

Like practically all small to large companies, restaurants require several people, each with different skill sets and job tasks. You wouldn't expect the bus person to cook up your t-bone steak, would you?

"Why are you replacing flowers on that table to make it pretty when my steak isn't done right?!? Damned you!"
Naoki has it right - she's dead-on when she says...
"...the introduction of this viewer skin doesn't automatically mean that Linden Lab is collectively huddled around for this Dazzle-movement while shirking more important duties."
I mean, bitching at Torley when he posts his weekly tutorials is one thing (shrill off-topic waste of hot air, to be sure - but he is a higher-level Linden... as far as we know) - but to bitch-out Jeremy Linden (knowledge base author) or Pastrami Linden (WindLight developer) about asset server issues or why the hell are teleports not working or login problems is actually nothing more that bitching for the sake of bitching.

I've said it in a previous post.
"Better to let people think you are an idiot than to open your mouth and remove all doubt."

Not only is it tiring to read these whiny rants, but also each stupid whiny rant takes up one of the precious feedback slots in that blog post. Now, I don't consider myself a Linden Lab fanboi by any stretch of the imagination. I criticize them plenty good. The difference is I am a realist and I do it directly - notecards or emails directly to the appropriate Linden staff.

Naoki also says:
"But they must know by now that this can only make it look as if LL isn't as concerned with fixing what is broken."
I do agree with this. However, one thing most people may not fully understand here is this: though we complain Linden Lab is not as transparent as we would like, they are by far more transparent than any software development company I have personally had any dealing with.

Now, transparency also is a double-edged sword. In being transparent as they are, especially with such a blog, anything any Linden says becomes an official statement. Regardless of who that Linden is and what their area of expertise is, and their authorized area of responsibility is.

Hence, I have no doubt each and every Linden who is allowed (yes, allowed) to post on the blog is required to carefully scrutinize what and how anything is said (written) there.

After all, if Jeremy gave any kind of statement whatsoever in answer to questions about the asset server - in his blog post about a tip of the week... it becomes an official statement - at least to any and all who read it. Hence, his authorized, official and appropriate response is "I can't speak to any issues about the asset server, only about the knowledge base".

To every whiner on the blog: well, duh!

So, when Torley posts about "Dazzle" or Jeremy posts about something in the knowledge base - please don't make yourself look like the village public idiot by whining about something else. If you have a critical remark that is on-topic - great! That is what these blog posts are for. To give meaningful feedback.

Now, things have been getting better. WindLight postings for instance. 90% of the replies have been directly about the WindLight viewer. Yes, some of those had to do with the interface, but that's an 'understandable misunderstanding'. It turns out the interface design is being headed up by the team working on the current Release Candidate viewer, which is separate from the WindLight viewer, but the WindLight viewer is based on.

Another thing: if you do post an on-topic 'bitch' about an issue, try to at least explain what is happening, not what is not happening. Simply saying "why does my computer crash every time I try to log on? I'm tired of it!" - doesn't do anything for anyone, especially the Lindens who really want to fix this. oh, and we're all tired of reading it, too.

Rather it would be better to explain in detail - first, try posting the problem in the JIRA - if you don't know how - then ask someone to help you, or even post the problem for you. So a more meaningful blog post might be...
"My system crashes on every login and I suspect it;s the actual viewer, but could be the server - not sure. I've posted the problem to JIRS and here is the link (JIRA LINK)"
- or "...i want to post this problem to the JIRA but I don't know how - can anyone help me? My in world name is First Last"
Now this is a good post.

Even better is if you find a problem and have an immediate workaround. What's really bad is when you don't read the original post in full. Like one WindLight release where large black stripes appeared all over the sky. In the original post, it was made absolutely clear that this was happening, that they are aware of and working on it and exactly what to do to eliminate the problem.

Yet, there were a half-dozen posts exclaiming "what is up with the black stripes?!?" "How the hell do I fix this garbage? There's black stripes all over the sky!?!" and so on. Yes, these people don't actually read or try to comprehend the post. Rather, they are in such a hurry to get their whining into this post's feedback that they jump straight to the feedback form to bitch, moan and whine.

So, please...
Read each post and comprehend it it.
Notice who is posting it and think "is this Linden able to have anything to do with any problem I am having - or not?" When you post a feedback - be clear and specific and on-topic. Whether it's kudos or a gripe - if it's on-topic, it's actually helpful to everyone, Lindens included.

Of course, you could always just open your mouth before putting your brain in gear... and remove all doubt.

Do you feel that same way I do? Or are you just one of the hot air dispensers on the LL blog?

Posted at at 7:17 AM on Thursday, February 21, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Calling all Sl whiners: STFU. GTFH. GTFO.

So... Linden Lab releases a new Release Candidate (RC) viewer and shortly after, release a new WindLight updated viewer.

My creative side (and love is SL photography) has kept me in the WindLight viewer consistently since it's been available. The new WindLight viewer incorporates "most of the fixes" included in the most recent RC viewer.

Wow, at first I was a bit worried. I have a pretty hardcore machine, including cutting edge video board and so on. The new WindLight viewer at first blush just crawled. I went in world and everything was grey. Okay, I don't just mean grey - I mean ZERO textures in world. Nothing. Zip, zilch, nada. Wow. On top of that, my view of the world, usually an average of 25 to 25 frames per second dropped to 1 frame per second. Really. I'm serious. I timed it. Holy shitola.

Okay - so I went and downloaded the latest drivers for my graphic card (highly recommended for ATI boards, but I went and grabbed the latest nVidia just for kicks.) Installed updated drivers and everything was right as rain (in Seattle).

Umm... except for a couple of quirks: Voice is just 'on' by default.

The next quirk - and this one can be a doosey for accidental clicks: the "Release Keys" button (which is always on screen if you are wearing any scripted attachment that does or can animate you among other things) appears at the far left... where your Instant Message (IM) notification button appears. it seems these buttons are now dynamically left-aligned and shift as needed, based on priorities.

The big complaint here has to do with people being in the habit of just clicking the button that appears here, subconsciously thinking it's an IM. And, when doing so, the Animation Overrider (AO), submission collar, cuffs, rip-away clothing - whatever - comes popping off.

Wow. Totally uncool. Now, I don't blame the problem on Linden Lab. But I do blame the idea and act of making what turns out to be a radical change in the User Interface (UI) of the viewer. What the hell is that damned button needed for anymore anyway? A couple years ago - yes. But now?

Then a lesser annoyance is that active tabs in your communication window, such as IM, no longer continuously blink. Okay, that's an annoyance.

Except for the dumb move by Linden Lab to set-up the toolbar buttons that way they have (the "release keys" button ending up left-justified where it will get accidentally clicked-on more often than not) - I believe the others are simply unintended bug introduced with this update and i also have faith Linden Engineers will fix them.

But, understanding of all this aside, my gripe is with all the whiners on the SL Blog. Whiny crybabies that really need to get a clue and learn to deal with it or move on. The funny thing is that 80% of them are always the same ones!

Okay, a sampling of posting on the new WindLight announcement on te SL blog:

"skills Says: too bad latest nicholaz builds finally stopped working"
Gee, that's real helpful feedback, isn't it, Skills? (This is his/her full post by the way)
"Ponk Bing Says: I would like to be able to TP without relogging please."
Same to you, bonehead.
"Jayme Llewellyn Says: This is just typical of Linden Labs pathetic customer performance. The constantly update all of the extras and details, yet completely overlook the key issues. Linden, if you are reading this, the issue is not with the windlight or any other extras - the problems are with the main grid and the central gaming/drive engine for SL!!! For crying out loud …. listen to your customers!!! And telling us that we need to update our video cards is just you guys saying that you’re too damn lazy to fix the problem. Essentially, you’re saying its our fault. I’m telling you, Lindens, if you carried on with the pathetic level of customer service in the real world …. you’d be shut down quick smart. Get your act together, fix the main grid/central gaming-drive engine and give us the sort of internet game we deserve. Not this crap we currently have."
Yo - there is a REASON it's called beta. So, who the hell at Linden lab is breaking your arm to use the WindLight viewer? As for issues with the main grid, are you so ditsy that you can't figure out there are 'main grid' engineers that ARE working on it? That there is a WindLight team that is SEPARATE with regard to the main grid work? Please put brain into gear before engaging mouth. Oh, never mind, I guess you have to double-clutch it all time, don't you?
"Selkit Diller Says:Good god. I downloaded and installed this debacle. Lindens– I have applauded you in past, and I have criticized you. This is one occasion where I will be doing the latter quite singularly..."
~ SNIP THE USELESS ~
"Entirely glad I still have 1.18.3 to fall back on. I am discontinuing the use of Windlight in the face of these current and continuing issues. Give us an off-switch for VWR-3101’s alpha culling behavior. I didn’t ask to be saddled with that, I don’t remember anyone asking specifically for it, and now we machinimatographers are stuck with it, without recourse."
Ummm - like we really know all of SL was built just for you and only your method of use and requirements count.

Here's my favorite:
"Broccoli Curry Says: Good so far, only a couple of things."
~ SNIP USELESS BULLSHIT ~
"2) Voice on by default - please no, no a thousand times NO. We all know voice was a huge failure that nobody uses, do you really need to try and make it look like we use it by the hundreds of people who won’t realise what the white dot is and how to turn it off?

"I’d love to see the stats for how many people have voice enabled, on any given day. My guess is about 6."

It's published every month. But that's right, you don't need to go and check, because you are a genius and know everything, even more than what Linden Lab knows, right? For the record, not only is voice not a failure, it's gaining in popularity since it's introduction. BUT, remember everyone like you were predicting the demise of SL because voice was being introduced. Are you scared of voice because you're a MESBIAN? Oh, and I guess music downloads on cell phones have been a failure, too. Everyone knows that, right?

Yes, I half read the LL/SL blog as much for entertainment as for information. All the whiny blowhards that have absolutely nothing to contribute except wasted bad breath. But you know, sometimes it's better the let people think you're a fool rather than to open your mouth (or contribute to the SL blog) and remove all doubt.

So, to all you whiners about voice, WindLight, 'Age Verification" (which is really just identity verification and has nothing to do with age) - The more of you that put your money where your mouth is and 'leave because SL is going to shit" - the better the grid will be for all the rest of us.

Posted at at 10:15 AM on Wednesday, February 6, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

Actual good advice for 'corporate' Second Life

So, finally,some really good advice on how to bring your company into a virtual world, what to do and how to do it. Yes, I know, there are (by now) dozens of good advice blogs about this. But this one is concise and to the point and offers many external sources. Check it out.

Quote from the site:

Recommended Links - Do better business, virtually: “Regardless, virtual worlds are guaranteed to have widespread business impacts, if for no other reason than that U.S. video game sales soared to $17.9-billion (U.S.) last year,” he said. “That’s a lot of kids spending a lot of time kung-fuing and shooting each other’s avatars. When they eventually enter the business world, the only unusual thing about a virtual trade conference will be the lack of gunfire.”

Posted at at 8:33 AM on Thursday, January 31, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Sh!thead whiners come out of the woodwork again

Over at SLNN, another Windlight review was dropped on their readers (this was posted a week or two ago - I read it then, but wanted to revisit this). Now, in fairness, a new First Look of windlight has been released since then, but the graphic enhancements are still the same.

However, according to the author, and many others, the new Windlight ‘look’ creates havoc (no pun intended) on Avatar appearances:

The skinny on WindLight and skin
With its physics-based, ever-changing lighting, Linden Lab’s beta WindLight viewer can produce spectacular sunsets and realistic rippling water. But some residents aren’t happy about the way it makes their avatars look.

“I appreciate how WindLight has made me look at my sim in a whole different way,” Venus Petrov said. “Unfortunately, it’s also made me see my friends in a whole different way, too.”
Specifically, Petrov said, WindLight “dirties the skin” and “creates shadows and lines that aren’t there in the regular version.”

I say deal with it. Linden Lab will not be able to satisfy everyone all the time. In truth, I;m not for or against Windlight. I could live with it or without it. I think things are fine just the way they are, but I don’t mind the other new features in it as well, such as Avatar Imposters and the like.

Being involved in 3D since 1987, I have to say that the lighting and shadowing in Windlight actually make your avatar and skin look better. Though I do think the default sky color is a bit bright, it is realistic.
The problem is in the comfort zone everyone has fallen into. Change means discomfort because we prefer things the way they are.

I say deal with it and get a ‘life’.

Posted at at 3:13 PM on Wednesday, January 16, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,