Photoshop - Dangerous to use?

Photoshop Express... dangerous to use?Do not throw caution to the wind. Anything you create or even edit with the new Photoshop® will become property of Adobe Systems®... for all intents and purposes.

Okay, let's clarify a bit here. Intellectual Property (I.P.) rights is a big issue in the world. It always has been. Just turn an eye at what the hoopla about the music labels and movie studios cracking down on all those who file-share.

The issue is no more important, but incredibly intensified within the world of Second Life®. I.P. issues are being raised with louder and more forceful voices. What you work hard to create is yours to decide what is and is not done with it.

You rightly should retain full control.

Anyone who copies your Intellectual property - especially the intangible stuff, such as artwork, textures and photographs - is plagiarizing you. It's theft by another word. It happens quite often in Second Life (SL) and real life (RL) quite often.

Now, back to Adobe: Adobe has seen fit for the last few releases of most of their software to cram down out throats a side-application called Adobe Bridge™. It can be useful, but personally, I think it's an overweight, bloated pig whose tasks are accomplished by better tools and utilities that are either built into the operating system or via lightweight free mini-applications available on the Internet.

One of the functions of Bridge was that it provided access to Adobe Stock Photos™. Now, Adobe didn't really own a stock photo library. Rather, it was simply a clearing house for about six or seven other stock-photo resellers. Adobe sold these for them on commission.

As of April 1, 2008, Adobe Stock Photos as a service is dead.

[Indemnification: the following is strictly my opinion and conjecture and not fact. It is the conclusions I have come to based solely on my own reasoning based on what I know, suspect and have heard. So, I may be way off-base here.]

Did Adobe kill it? I don't know and I don't care. I suspect the providers all simply pulled-out as soon as their contracts were up.

However, I also suspect adobe found it to be quite lucrative and it earned them a lot of easy money.

So, what to do? Find a way to host peoples artwork and photographs... much like Flickr or Picassa... but then how to gain the rights to use all that stuff, either for your own use, or to sell... in the same way the stock photo houses do? And, how to do it without paying a single cent in royalties?

Create an online 'lite' version of Adobe Photoshop, allow anyone to use it for free, and sneak the creepy language into the terms of service that no one ever reads.

Photoshop Express link: https://www.photoshop.com/express/

The terms basically say that anything you upload to Photoshop Express is free to use by Adobe... any damned way they please - including selling it and not paying you a single cent.

News article here: http://blogs.zdnet.com/Apple/?p=1477

Now, the same basic terms apply to anything you pump into or create inside Second Life. However, the difference is this: Second Life is, as Prokofy Neva calls it, a "walled garden" - it's more or less blocked-off from the rest of the world. [Second Life TOS: Intellectual Property]

So this isn't as big an issue since anything you put into SL, stays in SL (provided you lock it down according to the permissions system.)

The huge uproar and backlash has Adobe reportedly reconsidering, or at least rewriting their terms of service.

Article is here: adobe-joins-list-of-companies-not-reading-own-eulas

So, do you read the terms of service every time you sign-up for some online service? Cloud computing is becoming increasingly popular. And remember, these services will write their TOS in a way that benefits them, not you.

What's your take on it?

Blogged with the Flock Browser

Posted at at 7:22 AM on Monday, March 31, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: ,

Friends list borked since January... on the web

The problem is that it is unlikely you will even notice it, but the friends list on the web has been hosed for a long time. Some say since January. I think it's really more since mid-February, for this SNAFU, anyway.

If you rely on the "Friends Online" page of the Second Life web site, you should go to the public Jira and cast your vote (link at the bottom of this article.) Here is the issue:

The friends list web pages are stuck. They are frozen in ice... time... whatever you want to call it. The reason you might not notice is that the list appears to be actively working and here's why:

For most of Second Life's web pages, you'll notice the URL address changes. Yes, obviously enough. But what I am referring to is the sub domain: the server that page is being served from. For example, with regard to the friends page it can come from:

https://secure-web5.secondlife.com/community/friends.php

The sub domain is that part before "secondlife.com" - the part that says "secure-web5." This means this page is being served from web server number 5. The server the page is served from each time you click the "Friends" link is chosen pretty much at random. (Not really, there are forces that determine exactly which server is selected, but that is beyond the scope of this post.)

So, clicking this link each time will get you a different server - and, likely a different resulting friends list:


Now, once you are on that page (and server) hitting your browser refresh button will get you the same list every time. You are simply refreshing that page from that server.

So do try this: manually change the address. Simply change the number to another number between 0 and 25 - press enter and you will likely get a different list or a notice that there are no friends online.

Something happened to cause these pages to 'freeze' - obviously at different times, which is why each server seems to have a different list - they were broken in a different state. But needless to say, the servers are not connected to the live grid, or at least are not parsing the information it finds there.

However, because each time you click the "friends online" link within the web site and get a different listing - many people may not even realize the listing is broken. Until they notice two awkward things: The first being that a friend who allows mapping cannot be teleported to as the SLURL is wonky:
secondlife:///156/224 (it is missing the region name.)

Additionally, one might cock their head sideways to see a name on the list who has not been in your actual friends list for a very long time.

It has been given the level of "Show Stopper" in the Jira. I agree.

Please go to the public Jira and vote:
[#WEB-511] "Friends' Page incorrectly reporting avatars online - Second Life Issues
Blogged with the Flock Browser

Posted at at 9:29 AM on Saturday, March 29, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Can you hear me now? If so, then you're WRONG!

More new Second Life tutorials from Torley and the detractors are out in force again. It's funny, as they say "sometimes the best way to show a fool for a fool is to let him have his way." Do these people realize how trivial and childish they sound?

Today focused on voice features of Second Life. Take the example quote from the talkback page of the voice tutorials released today:

"If it was so wanted to hear mouth breathers and teenaged griefers how come there were so few votes to have this “feature bling” added over stability and a little decent governance."
Well...
In order to hear "mouth breathers" and "teenaged griefers", you have to have voice turned ON!

If you had voice turned OFF (as you must certainly have, since you are so terribly against it) - then what does it matter to you whether there are any of these about? And, of course, there also are to truly useful, beneficial and enlightening feedback posts such as this:

"Wouldn’t it better to spend time on something important as content theft instead of posting stupid tutorials?"

Yes, these people already look foolish enough in their original posts. So I won't mention their names here. They already must be embarrassed enough for such drivel. And if they are not... well, that just speaks volumes about their frame of mind and ability to whine and complain that others are 'forcing their ideas' down their throats while they themselves, implore us to accept theirs.

It's laughable, isn't it?

Can you hear me now? 7 VOICE CHAT Video Tutorials! « Official Second Life Blog
Blogged with the Flock Browser

Posted at at 4:28 AM on Tuesday, March 25, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

The Second Life® Brand Center - about time?

inSL BannerI think it is about time.
There have been a lot inquiries to Linden Lab about getting a hold of the Second Life logo for use in or out of world. So this new logo program is a good idea and, no doubt, it wasn't invented yesterday. These things take a lot of time to prepare and build, long before such an announcement.

So, do you plan to sign-up? I do.

And yes, I stole their banner right off their page! But i have 90-days to apply and make myself legal.  >:)

Though I am still laughing really, really hard at all the childish replies on the blog post.

could also use the inSL logo in marketing materials, on your website, on your letterhead, in conference materials, in presentation slides, on promotional items, on product packaging, and in other areas where you wish to promote your contributions to the Second Life world.
Second Life | The Second Life® Brand Center

Blog post here: http://blog.secondlife.com/2008/03/24/introducing-the-second-life-brand-center/


Blogged with the Flock Browser

Posted at at 2:16 PM on Monday, March 24, 2008 by Posted by Ari Blackthorne™ | 3 comments   | Filed under:

Eon Ayres

I didn't know Eon Ayres, but that doesn't really matter. This resident is a mystery to me. The reason I'm posting this is because there's a certain helpless emptiness that comes when I hear about a recently-deceased resident of SL. We've all experienced it... First there's the doubt -- not simply because people like to fake their own deaths online, but because the first, innate human response to grief is denial.

What I'm getting at is that, as someone who doesn't know a lot of people, with a small family, someone who has only cried over a lost loved one a couple of times in her twenty-five years, I find myself more speechless and more helpless than others might because I simply cannot fathom the kind of words I could say that would help or lessen any burden of pain. And because it would be awful to simply walk away, I am always left gape-mouthed and terrified, filled with guilt, because some subconscious part of me feels like there ought to be a response coming out of me. It's robotic, in a way.

Still, the point of my posting is this: If you live both an online life and a real one, whether you're a resident of SL or just do a lot of instant messaging, consider writing up a quick document that contains your passwords and people you would like to notify in case something terrible happens to you. As a person who suffers from a constant fear of the pain she would leave behind in others if she passed on, I can say matter-of-fact-ly that knowing such a document exists will help assuage the kind of fear that could keep you from living your life normally.

On the flip side, I also advise you to always treat every meeting and encounter as if it will be your last -- to an extent. I do this, but it tends to sadden me... still, I fight with the idea that were I not to do this, that I would spend years hating myself if something were to happen to someone the day I chose not to look at them as they passed down the stairs out of sight.

I don't know... perhaps it's more healthy in the long-run to be more frivolous. Perhaps it's easier to get over knowing you didn't say everything you could have said than it is to live the (more likely) day-to-day, lucky life around someone you care about constantly terrified that they'll get into a car accident or have a desperate asthma attack when you aren't around... regardless, don't take anything for granted this year if you can help it. And by that, I mean, be safe, smart, and care about others just as much as you care about yourself.

Blogged with the Flock Browser

Posted at at 10:20 AM on Saturday, March 22, 2008 by Posted by Amanda Martin | 0 comments   | Filed under: , ,

Here come the Feds...

picCorporate R&D, educational classrooms, commercial showrooms, fantasy Gorean swordplay and now... war room. For real life.

Forbes magazine has an interesting article on how the Feds are coming into virtual worlds to... help catch terrorists and other bad guys.

Always fun and fascinating news:

Leave it to the U.S. government to suck the fun out of innovative technology. As the inhabitants of virtual worlds like "Second Life" and "World of Warcraft" fulfill fantasies of flying between islands and fighting armies of blood elves, the feds are looking into using the virtual realm for far more mundane--if more practical--activities: sitting around a conference table, watching PowerPoint presentations and attempting to track down terrorists.
Building The Feds' Virtual War Room - Forbes.com
Blogged with the Flock Browser

Posted at at 5:49 PM on Thursday, March 20, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Gone Gitmo in Second Life: Oh Brother...

gitmo.jpgGo ahead, call me 'heartless'.

The whole Gitmo routine is really getting boring. But what cracks me up is how the ACLU (sometimes a great organization, sometimes hell incarnate) demands rights for terrorists.

Like the quote from this story:

Gone Gitmo is a Second Life experience of rendition and Camp X-Ray, the now-defunct arrival center at Gitmo, developed as a virtual world companion piece to the documentary Unconstitutional. Gone Gitmo allows SL avatars to experience being hooded, handcuffed, verbally abused and detained.
<Sighs, rolling eyes>

First of all, what the hell does the Unites States Constitution have to do with it?
First, they aren't citizens of the United States, so our constitution does not apply to them. Second, they are enemy combatants, so since when does our court system apply to them? Since when do they have any rights under United States law?

But the American Civil Liberties Union wants to give each a tax-paid lawyer and demand a court trial for each. Pffft. Hello? Those people want to kill you and openly admit that.

Now, I'm not saying they shouldn't have any rights or be treated humanely - Geneva convention and all that. But these are people that want us all dead, now.

And, as far as that goes, being handcuffed and detained is pretty standard fair - for any number of reasons - including simply being drunk in public. Being hooded is supposed to be inhumane treatment or 'torture'? And as for verbal abuse... oh, that's right - there's even a big to-do about 8-year-old kids teasing each other, too.

Fekking bleeding-heart liberals need to wake-up and smell the coffee. These people in Gitmo are terrorists. They want all western peoples either dead or kneeling 50-times a day toward Mecca.

As for the 'experience' in Second Life... I think I'll go take a look. I was in the military... so I wonder how accurate their representation is. The truth is, those prisoners at Gitmo eat better than you, and are likely treated better than you are treated by your own boss on a bad day.

And since they are terrorists, any treatment short of castration or poking eyes out is fine by me and plenty humane as far as I'm concerned.

And they would kill you the very instant they had the chance.

Gone Gitmo: The ACLU In Second Life
Blogged with the Flock Browser

Posted at at 4:30 AM on Tuesday, March 18, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

Content Theft and Second Life

The content theft in Second Life is starting to gain attention out in the real world - places and bloggers that don't usually report on Second Life.

Though in my opinion, the content theft in Second Life is not actually "theft" by definition of the word (the creators are not actually deprived of the creation,) rather it is plagiarism, I also can understand why the term is used. It packs a heavier punch, even though the real reason the term is used has more to do with our laziness and lack of true understanding of our own language. And many can be rather niggardly about it.

This is a good read.

Not so much that it's about the complaints, (and even shrill, in some cases, whining,) about the current lead of comment, but because it applies to all plagiarism in SL - including those who 'borrow' from real life, such as popular names and logos.

"What these programs do is allow users to copy models and designs from others of the Second Life universe. However, typically these creations are sold in virtual shops and are not designed to be copied. In fact, Second Life has a permissions system that, theoretically, is supposed to prevent such unauthorized copying."
PlagiarismToday - » Content Theft and Second Life
Blogged with the Flock Browser

Posted at at 4:15 AM on Thursday, March 13, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Virtual worlds ripe for real-world lawsuits...in the MILLIONS

Davis LLP, a legal firm in the virtual world of Second Life.If you've been following all the SL Blogs, you know there is a lot of hoopla about Intellectual Property (IP) rights and content theft. There even is an awareness campaign being run by many of Second Life's better-known creators.

Many, including myself consider the campaign to almost be a waste of breath. Almost. But, as it turns out, this is only the tip of the proverbial iceberg and Second Life residents are the Titanic. It's going to get a lot worse before it gets better.

The issue is the untested waters of Second Life and virtual IP as it pertains to the law. real world law. It has already been proven, at least to a small degree that real life law can and does apply to virtual IP as found in the Eros vs. John Doe case of 2007.

If you are a creator in SL - creating your own stuff, marketing yourself, or even if you 'borrow' real life logos and marketing approaches, and especially is your are a content plagiarizer, you'd do very well to read the linked article.

For anyone involved in any way with Intellectual Property in SL, builders, designers, scripters, SELLERS... fasten your seatbelt. It's going to be a rough ride if you aren't careful.

Quote:

"For example, it's not clear whether someone who commercializes a virtual copy of a patented real world object commits patent infringment [sic] and if so, in which jurisdiction. It's also unclear whether someone who develops a trademark used only to identify virtual goods and services generates enforceable trademark rights in the real world. And it's not known whether making virtual use of a trademark, which can be confused with a real-world trademark, amounts to trademark infringment [sic].

"But rights holders can't really stand around waiting for the courts to decide the law."Failure to enforce is particularly damaging to plaintiffs in trademark infringment cases," [sic] says Kristina Rosette of Covington & Burling, which has offices in the U.S. and Europe.

"Mr. Bennett argues that abusers can do as much damage online as they can do in the real world."
Virtual worlds ripe for real-world lawsuits
Blogged with the Flock Browser

Posted at at 4:50 PM on Tuesday, March 11, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

"Second Skin" Movie Opens Eyes.

"...I had heard of colossal time wasting games like “World of Warcraft,” and “Everquest” as well as the virtual worlds “Second Life” and “Sims” where people can create a character in a utopian fantasy world and spend countless hours posted in front of their computers armed with a 2-liter bottle of Mountain Dew, a Hot Pocket and a waistline growing as fast as their logged hours played. But hey, to each their own and as several people in “Second Skin” say, we all have our little time wasting addictions and online gaming is theirs."
This is the quote from a movie review, about "Second Skin". Apparently a documentary about people who spend much of their time in MMORPGs and Virtual Worlds. It reminds me of the recent BBC special, where they followed two separate couples (couples in SL) who met in real life.

I thought the BBC did a pretty balanced job of it, showing one couple blissfully happy and the other... well, it was balanced. As for "Second Skin", I really don't know much about it. As for the review of Second Skin, well - it's a review... by a critic.

I have no interest in seeing it. If it shows up on YouTube or something, sure I'll peek. But other than that, I'm really not too interested. So, as for the quote above... agree or disagree?

Full article here:
Current Movie Reviews, Independent Movies - Film Threat
Blogged with the Flock Browser

Posted at at 7:27 AM on Monday, March 10, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

SL Borked Again. WOOT!

Oh the joy!
Like the Rezzable Dinosaurs, SL went kablooey. Again.
I really should have known better!

I was working on a few things. Suddenly, I noticed the scripts weren't working. No response. They weren't resetting. In fact, it was bizarre: I got the old error that there are no scripts in the object.

Of course there are scripts in the object. I'm looking at them. Just put them in there as a matter of fact.

So I took the object back into inventory and set it out again. Now, the delay in the object jumping out of world and into my inventory should have beena loud, bright clue. But it went eventually and I was multitasking in Fireworks and Photoshop at the time, so my full attention wasn't in-world.

When I set the object out again, the scripts should have reloaded. Nothing. Hmmm...

Okay - let's restart the sim.

I go back to work off-line and return about 10 or 15 minutes later. "Region unavailable, you are being moved to a nearby [read: half-way across the SL globe] location." I end-up at my home location, currently set to Naoki's shop.

Okay - I go to map and search for my estate. There it... why is it still red, reading "offline"? Okay - just stand there, go back to offline work. 10-minutes later, search the map again. Funny. Still offline. Must be my viewer.

I log out and back again. STILL offline. Okay - contact support.

So, in the chat, TJ tells me he'll get the sim marked to return to online status, but that it might be very slow because of the database issues. I thank him and move on.

Not two-minutes later comes the Linden in-world notice to not perform any land transactions or L$ transactions at all. LL BLOG is updated.

I laugh.

Yes, laugh.

I am not going to whine and be all pissed-off because the database is borked, my sim is down and all money I earn in SL is in or on (vendors and servers) that sim - so as my sim is offline and effectively dead to the SL world... I laugh.

I don't consider SL to be a game. But I don't stake my life on it either. And, I have no doubt the Linden weekend crew are jumping through bootstraps to get things working again.

So, back to offline work for me... with a chuckle and a smile.

Did the Sunday database borking piss you off?
If so, I can only shake my head and ask why?

Blogged with the Flock Browser

Posted at at 2:32 PM on Sunday, March 9, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Second Life and 3D Glasses, Like, Retro Far-out, dude!

Over at Freep.com, (Detroit Free press,) apparently a Michigan paper, is a long, in-depth article extolling the positive virtues of Second Life, focusing on a few different aspects, including a couple people who are highly successful entrepreneurs in-world (one making $150,000 - $300,000 a year.)

Also in the article is a segment about how the University of Michigan is working on both hardware and software that plugs into Second Life, for example: 3D glasses. it is reported that Linden Lab is so impressed, they may just build the functionality directly into the viewer, allowing resident users to simply turn the feature off and on through a check box in preferences.

Not only is this an interesting read, but it reminds me, and should remind you that Linden Lab doesn't always toot their own horn. Bu this I mean that there are things in the works that aren't necessarily 'top-secret', but are not publicly known.

For example, people have ben venting (whining) in the LL blog for ages that an in-world web browser needs to be available whether it's 'web on a prim' or not. Another common request/vent has been some kind of teleport history. Ta-dah! As of the most recent Release Candidate Viewer, they both are here and functional now.

Here's an example from the story:

"The lab has at least three major "SL" projects under way. First, it developed a program that allows "Second Life" users to see the world in 3D, using traditional bicolor stereovision glasses. That program has been so successful since its release a few months ago that Linden Labs is testing the idea of building it right into the world as a checkbox that people can turn on or off at will."
Michiganders make a living, meet and study in 'Second Life'

Posted at at 8:37 AM on Friday, March 7, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under:

Welcome Kazakhstan & Second-Life Astana

Second AstanaYes, Second Life goes more international than we first thought.
Welcome Kazankstan! This is apparently the government's effort to improve Western perceptions of the country. It might work, I don't know. Go visit Astana and tell me if it improves yours. :)

"But social service Second Astana is something more, the first spots (central block of the left-bank Astana from Bayterek to the Pyramid) of the Kazakh land in the popular virtual world of Second Life, with which the developers seem to be in the process of establishing cooperation."
If you can read cyrilic writing, the original news story is here.

otherwide, the blog blurb can be found here:
kazakhstan.neweurasia.net » Second-Life Astana
Blogged with the Flock Browser

Posted at at 8:04 AM on by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Second Life and inevitable Real Life?

Cool Builds
Brian Dipert over at EDN has a great article about how Second Life [and other virtual worlds] will become more and more real as time goes on. The point being the it only looks feels the way it does right now due to technology constraints, that are improving exponentially.

Now, his column is only about Second Life or the technology behind it at all. It's actually a very good read and has to do with his predictions for the not-too-distant future.

Here's an excerpt:

"Human beings, like many if not all creatures, seem to have a natural compulsion to intoxicate themselves in striving to escape the un-pleasurable aspects of real life and instead flee (albeit temporarily) to a seemingly 'better' alternative. We cling to what feels good, and we push away what feels bad...not realizing, as we do so, that this grasping and aversion is at the root of our suffering...but I digress. Yes, I'm taking you down a blue pill/red pill Matrix scenario here."
Additionally, posted a great talkback to the article (excerpt:)

"First you say that you haven't logged in Second Life for a year and then you say you are following virtual worlds scene: You cannot follow snowboarding from a sea shore. But never mind that.... Yes, there is a possibility to abuse virtual environments as an escape from reality. But, isn't it strange to think about abuses first? I am not saying that SL is not a nice escape from the reality. But there is so much else."

I think it's a great read and very interesting. And Dandellions response also is quite thought-provoking.
Pop over there at this link:

Second Life: Inevitable, Eventual 'Real' Life? - Brian's Brain - Blog on EDN
Blogged with the Flock Browser

Posted at at 2:49 PM on Thursday, March 6, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Cybersex is bad... or is it just ALL of SL?

Okay, so it cracks me up how most journalists just don't seem to get things quite right. Now, I know they try, God bless their liberal little hearts. But, I am still amazed sometimes. Especially when they write about SL.

There's a fun-to-read article over at FOX News (link below) by Sexologist Yvonne K. Fulbright. - but before I send you off in that direction, lets take a look as a couple laughable quotes:
"The game Virtual Jenna, for example, enables any PC user to actually “toy” with a 3-D version of porn star Jenna Jameson.
"Interactive modes of cybersex, like Second Life, have soared in popularity."
Okay, fuckologi...er, sexologist or not, this is typical journalism writing to influence what's going through the readers head, especially if they are unfamiliar with the topic. In the first sentence, Yvonne directly refers to an online destination designed explicitly for cybersex. Then, in the very next sentence, she implies Second Life is just the same thing.

In Yvonne's words, Second Life is just another "mode of cybersex" and it's popularity is due to the cybersex that is Second Life. Umm... not true. Even in your own article, Yvonne, you cite an 'unpublished' study that proclaims on about 13% even dabble. So why is the above statement designed to paint such a dramatic picture in your readers' heads?

This is simply another case of the journalist mantra: "I'll spend a half-hour in Second Life and then comment on it like an expert, even though I am far, far from it and I'll be so far off-base, no one will even care."
"I have no interest in virtual sex beyond it being a sociological phenomenon. (I haven’t been into a video game since PacMan was all the rage.) So you can imagine that I felt a bit sideswiped when I learned that cybersex is the latest craze."
Wait! Aren't you a fuc...er, sexologist? How can you not know this (if it's true) if you are both: a sexologist and being interested in the sociological phenomenon? umm... HELLO? Can anyone say... oxymoron here? Or what about 'flip-flop'?
"Funny enough, Second Life wasn’t created specifically for sexual purposes. Is it any surprise, however, that humans tend to go that route?"
Thank goodness this line made it into your article. And even as it's own paragraph. Though, since your article is really all about cybersex and Second Life, this line fades away pretty quickly in the readers mind. A little more emphasis on what you are trying to say in these two statements would have been cool. Of course, it's likely you did and your editor whacked it all up.

But then again, this article isn't really about cybersex, is it? As one continues reading we learn that it's really a bash on Second Life itself and a bash on most, if not everyone who uses it? That they "need to get a life" - all in the guise of a cybersex story. Which is pretty good because you'll hook the readers into actually reading that way.

Typically pathetic. LOL

Okay - so here is the first proof that you, Yvonne have no idea what it's really like to be a "resident" of Second Life (besides never once using the term 'resident of Second Life'):
"...players can send instant messages to other avatars. Such interactions often become flirtatious, if not explicit in a matter of minutes. Virtual people start having virtual sex, with one unpublished study finding that 13.6 percent of users often or always engage in cybersex on Second Life."
Okay - your avatar is not an 'avatar' - it's YOU. In Second Life, I don't have 'my avatar' send and instant message to 'your avatar'. I send a message to you. You said early-on in your article that an avatar is your persona.

According to the Oxford English Dictionary (the only canon dictionary of the English labguage in my mind), the definition of "persona" is: the aspect of a person’s character that is presented to or perceived by others.

Hence, your 'avatar' becomes you. And I become my own avatar. In other words, for most Second Life residents...er, "users" - their avatars are an extension of themselves, not some robot machine they are driving. So you have the typically inherent disconnect that 99% of all Second Life 'users' do not have. What I see on screen is you. What I expect you to see on screen is me. yes, in many cases it is true roleplay and fantasy. In Second Life - those areas are clearly defined. "This is a roleplay sim and here are the rules if you want to participate."

Otherwise, you are pretty much assumed to be the real you.
Granted, this isn't everyone in Second Life. But it is the vast majority. Now, please keep this in mind as we continue, will you, please?
"Basically, you can live out any sexual fantasy, which is a major reason these online role-playing games are so huge."
Ah yes... the old "is it a game or not" debate. And, if you'd spent any time at all in Second Life, you'd know this has been a raging debate almost since the invention of Second Life itself. Again, it would appear the vast majority of active 'users' do not view Second Life as a "game". In other words - when my avatar chats with your avatar, I really view it - and I don't mean fantasy - every bit as real as a telephone, that I am speaking directly with you.

And I do understand my case may be different from many others who are roleplaying and fantasizing. What I'm trying to convey is that I am in the majority of Second Life Reside... er... "users."
"Experts warn that it can become a self-focused, compulsive behavior. Longing for social interaction and emotional connectedness, users may become more isolated and less engaged in the real world."
Wait... which experts?
Who exactly? What are their names? Their areas of expertise? Where are they from?

Yes, yes, we know what the "experts" are claiming. In fat, it's really a no-brainer. But please take this into account: with all that I've said above, even in Second Life, I and everyone else in Second Life is enjoying real social interaction with real people. It's exactly like the telephone, but with three-dimensional imagery to go with it. It is the real world. Second Life is just the 'telephone' we use to stay in-touch.

[To qualify this: Yvonne does goes on to say that people put off eating, sleeping, school and work - and I do concur, and this is a problem... for those people.]
"Is it healthy for people to get sucked into fantasy relationships that can affect their real relationships, especially romantic ones? And what constitutes cheating?"
In World of Warcraft and Everquest and so on, I can see calling these 'fantasy' relationships. Many relationships in Second Life really are fantasy, especially if those involved may not really realize it. But I also argue that there are real relationships in Second Life, romantically and otherwise.
"To keep yourself in check, don’t be afraid to step away from the keyboard on occasion. Some of you may just realize that you need to get a life."
I totally agree with the first part of this statement.
I take the second as an insult.

It is a sarcastic remark that simply belittles you and your whole column. Many in Second Life would see this for what it really is: a cheap shot. It's the typical snarky remark every journalist seems to feel a powerful urge to rely on in order to end their calumn with some kind of bang.

But it only pops with a roll-your-eyes fizzle.

If it weren't for stupid quips like your last line, more people might actually read the news and take you more seriously than they do now. And all of you in the print media wonder why you're losing so much market share and all your numbers are falling faster that bird shit?

[yawn]

Listen, Yvonne, in case you're reading this:
I'm not trying to be hard on you.

Okay, nevermind - yes I am. And I do know with all the flip-flopping and having an agenda and all that is mostly due to some editor who is hacking and whacking the crap out of your story (see, I can give benefit of the doubt to you, just because I'm really a nice guy) - and likely spins what you wrote into their agenda.

So go and scream at your editor and tell him (or her) how bad they made you look.

Full article:
Taking on a Whole New 'Life':
"Part of the draw — there are no physical laws in this world. You can, for example, have sex on a cloud. Avatars can mimic 100 sexual positions — a feat complimented by a “moan button” no less. You can also “marry,” pay for virtual escorts or prostitutes, get a lap dance, engage in group sex, or visit sex clubs and BDSM (bondage, discipline, dominance and submission, sadism and masochism) bars."

Posted at at 10:55 AM on Tuesday, March 4, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

Bastards! Bastards, I say! Don't Touch My Logo!

Creating in Second Life is creating.
Starting a business in Second Life is starting a business.
Marketing in Second Life is marketing.

Okay, starting a business in SL is pretty straight forward and the easiest of these three. Find a mall, plop down some Linden Dollars (L$) into a rental box - all set. But what do you sell? The first option above is a bit more difficult.

Creating in SL requires a pretty steep learning curve. And, there are multiple facets to it: Prim building (creating that sofa,) Texturing (Using your favorite image editor to create the image files that, when applied to your prim sofa, will allow it to look like a sofa,) and then scripting (adding pose balls or something more elaborate.)

Many will go the easy route and purchase a "Business in a Box" (BIAB) - unfortunately, this is a bad idea. First, BIABs are usually just chock full of freebies or someone else's throw-aways. The items are not very good, quality-wise and the prim items are usually quite bloated and heavy with inefficient prim-building design.

On top of that, if ten people buy the same BIAB and all set-up shop in the same mall, what does that do for each of them?

The next best thing is to learn to build prims. Then head off to a texture vendor to shop for textures. This saves time, and doesn't require image-editing talent or upload costs. You buy the textures, plop them onto your sofa prims and away you go.

The same for pose balls. You can buy 'resale' pose balls that you can attach to your sofa, and sell the whole kit-and-kaboodle at will. of course, this route requires a monetary investment (resale pose balls are not cheap!)

Then of course, you could simply do it all yourself, taking the time and effort to learn what you need to learn to make things happen, or a combination of all of the above, except for the BIAB.

Then comes the marketing.
Ouch.

This is by far the most difficult of anything you can possibly do in SL. The reason is that it is too easy to just buy stuff. There is always someone who creates what you create. Many will be lower in quality and many will be higher.

The problem is that there is a mall or shopping vendor in 99% of every place you could want to visit. In fact, SL is really just one gigantic shopping mall. Everywhere you turn, there is always a vendor machine or box with something to buy.

So how do you market your wares and not get lost in the 'for sale' desert?
One idea is to put your vendors in as many places as you possibly can. But be careful, this can backfire. Personally, I am so sick and tired of seeing that horrible pink "Kinky-O" logo every damned where I go. To the point that I refuse to buy anything from the creator or visit her properties (her properties are owned and run by her alt - or vice-versa.)

So, you really need to work the classified and search system. Doing this, and marketing in general is beyond the scope on this post. But suffice it to say, there are those who cheat in this, too.

We all know about campers. As soon as I land at a mall or shopping location, or any venue where I see campers, I teleport out to the next place before the floor even finishes rezzing for me.

I also stay away from bogus logos.
I've written about this before.

And yet, here is another column about the plagiarism of logos. If you use a logo without an explicit license or written permission from the logo owner, beware. The wolves are out and they are hunting. If you don't believe me - put up anything that looks like or mentions "Mickey Mouse' related to your product. You be on the national headline news before long. I guarantee it.

Yes, we all know Coca-Cola has given explicit permission for Second Lifers to use their logo. But Coca-Cola is open that way. And others like Apple Computer just brush it off, knowing it is all fandom-created anyway. But be careful, I say.


Besides, statistics and testing shows that most SL residents would choose a "local" (designed inside SL) brand over a recognized 'national' brand anyway!

Here's another column that you should definately read.
Link with excerpt:
Bastardized Brand Virtualization
"In the March hard-copy issue of Inside Counsel magazine, page 22, it lists even harsher realities. For instance, some entrepreneurs who make money in Second Life were making money by creating and selling unauthorized copies of Herman Miller furniture. The copies were shoddy at best, and Herman Miller didn’t want to be associated with them."

Posted at at 7:06 AM on by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,