NEWS FLASH: DINOSAURS GO EXTINCT!

(Because of the limited time to get to see this, I am cross-posting here from my other place: http://slreview.wordpress.com/ )

If you have never been to a Rezzable sim, you just don’t know what you’re missing. If you don’t move real fast, you’ll miss their Dinosaur sim permanently as it’s being destroyed at noon SLT today.

Unfortunately, Real Life pulls me away and I can’t be there. You see, in true Rezzable fashion, something’s amiss… the process is supposed to be somewhat of an event… of some sort. I really hope Naoki (definitely my better-half) can make it there in time to see what it is they plan and get lots of pictures

Rezzable is currently best known for their “Home of the Greenies” sim. A fascinating location that brings back fond memories of the wonderful Disney movie “Honey, I shrunk the kids” - and you’re one of the kids.

I don’t know how long the Dinosaur sim has been around.
I visited there a month or so ago and found it very interesting, but rather static, and persistently dark (as in night time.)

Either I didn’t hang around long enough then, or the fine folks at Rezzable have added something new. I don’t know which it is.

As I had remembered (almost too late) early this morning that the sim was being taken down, I zapped over there to get as many decent photos as possible. I hovered in the center, knowing the darkness and distance from my camera position would keep me relatively hidden in my photos (yes, I say photos, not screen captures, James Au.) ;-)

Suddenly, a bright, bright ‘orb’ or sphere surrounded me and weird green globs (particles) started emitting from it… and strange rays of light, all ruining my photography! I was being griefed! Then I noticed… I was the only one on the sim.

It took a bit, but I then realized, this effect was part of the build!
Holy leaping lizards, Batman! This is awesome!

It’s apparently the meteor that killed-off the dinos so long ago, coming in for a crash landing… or something. It was beautiful and stunning. That’s when I pulled my camera out for wider shots after trying to get at least one good shot of each dinosaur carcass… er… remains… whatever.

If you get the chance and you are reading this before 12:00 PM Second Life Time (SLT) - search places for Rezzable, scan the list for Dinosaur and get over there before it’s too late and the place is gone forever. Sorry, I had to hit RL before I even thought about grabbing a SLURL to post here. See all my photos in larger versions here.

Posted at at 9:29 AM on Thursday, February 28, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

How about a Second First Life?

Okay - so you enjoy Second life for the virtuality of it, the camaraderie and community, the drama (c'mon admit it, you love the drama, don't you?)

Well, as stated in this article I reference...
If online fantasy games are just too ethereal for you, and social networks too social - Erepublik could be the answer.
So... instead of Second Life, where you play immersion fantasy (or not) and socialize with a gazillion other people, leaving First Life behind (because you can do so much in Second Life that you cannot do in First Life,) you can now play First Life virtually where it's still a computer game, but based on First Life, as in... virtual emulation.

Ummm.... huh?

I don't know about you, but I enjoy Second Life because it enables you to do so many things that just don't work or are impossible in First Life. As for First Life, why would I emulate this when I can open the back door and actually feel the grass between my toes and not have to imagine it?

Okay, I admit, I didn't read that far into the article, so I am speaking a bit blindly, here.
Excerpt follows. Them Brits just write about anything, I tell you. Check it out if you want.

Erepublik offers a real second life
Explain your business to my Mum.
'Erepublik.com is a massive online multiplayer social strategy game a mix between a social network and a strategy game set in virtual version of the real world. Yes, I know - my Mum doesn't get it either but my little brothers totally do.'"

Posted at at 2:03 PM on Wednesday, February 27, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Idiots taking me for a ride.

The Drifting Thoughts vendor works perfectly, and the concept of left-clicking is not a complicated one. However, I've had one girl whose friend gave her a gift card telling me for two days that she was gypped because she paid the vendor out of pocket for a L$249 stocking set.

I passed her gift card to my alt and it worked perfectly. However, she got both her friend and boyfriend to say that they received no blue menu pop-ups when they left click, even though they can get blue pop-ups from other sources (such as the help coin to the right of the vendor).

Exasperated and sick of telling them that it wasn't possible for it to work for my alt and not for them, because my alt has tested the vendor again and again and has no special powers, I got fed up and gave the friend a refund for the card and paid the stupid bitch for the stockings. So she got them for free and will continue to be an idiot.

I just don't know what to do about these people... had I been able to show her what she did wrong and chalked it up to poor instruction on my part, it would have been no big deal, but she CLEARLY had to have been lying. Stupid just doesn't go that far.

I just don't get it. :/ What can you do in such a situation but shrug and give them their money back? Sigh. I'm pretty sure it was a case of buyer's remorse and she would rather lie about my vendor (causing me much stress) than tell me "I didn't like them and I want my money back". I'm sorry but I'm much more likely to give you a refund because you absolutely hated my product than I am if you try to swindle me.

Posted at at 11:27 AM on by Posted by Amanda Martin | 1 comments   | Filed under: , ,

Are you hawking full perm textures? Or other prims? Reselling stolen stuff? Legal Eagles are on it.

Wolfe Greenfield are legal eagle in IP law and they have their eye on Second Life.

They aren't so much worried about the poachers who steal in-world-created content and resell those items and textures and striker serpentines crappy-built sex beds.

Rather, they are, for the time being, looking out for their existing clients. So if you're building those prim shoes and throwing the Nike logo on them, or slapping a Apple Computers logo on your iPhone replica... be careful. be very careful.

For the time being, a white paper was produced and released today for any real life companies considering the licensing of their name and logo to anyone in the virtual, or real world.

Following is an excerpt:
  • Supply the graphics--provide the quality and type of graphics you want the licensee to have.
  • Exclusivity--exclusivity is always dependent on the negotiations.
  • Jurisdiction--It is important that your licensee has some ties to the U.S. so you'll have an effective method to enforce rights.
  • Tarnished brand--consider the environment in which the products are sold.
  • Enforcement--the licensee should have a responsibility to the property owner to make the licensor aware of any infringement.
  • Marking product--additional marking of the object's Second Life profile may be worthwhile.
  • Royalty rates--a detailed conversation with your future licensee can establish an appropriate royalty rate.
  • Payment reports--detailed reports should be provided and include information about any purchase, the name of the purchasing resident, the date and time of the purchase, and pricing."
Second Life Brings Infringement Risks and Licensing Opportunities, Top Trademark Expert Says: "-- Know your licensee.

Posted at at 2:55 PM on Tuesday, February 26, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

virtual fishing oddly relaxing

gone fishin' :D There need to be more "games" like this in SL. I'm tempted to start dragging Ari into playing things like SLopoly or one of the others that's gotten so popular. :D Sure beats forcing him to get on Yahoo! games and stomp my ass at Literati or something. Still, when you're all alone, having a game-ish activity to keep yourself busy is great. So I am definitely pleased with the fishing rods in the Land of Hope Community Island.

I also put up a little extra something for those lovesick residents.

Posted at at 2:15 PM on by Posted by Amanda Martin | 1 comments   | Filed under: , ,

The glass is half empty! No, wait, half full! no, er.. wait...

First off, a public apology to any and all on the Linden Lab SL blog who misunderstand or worse, misconstrue the intended meaning of my posts there. Yes I am in the communications business, but not in this context 0r the way you are reading right now, for example. rather, I do sound design, professional photography and video and I create advertising.


The kind of things where you sit down, carefully consider your message and then expertly craft it to be as complete, concise and on the spot as possible. Now, when it comes to the human condition with regard to communication, especially when it is off-the-cuff, on-the-fly as we do most of the time (even this blog post is being written as I go) - I believe there are two basic sides of a coin.

We have all been asked at one time or another whether we view the half glass of water as being "half full" or "half empty". The premise, of course, being that if you view the glass as "half full" you are an optimist in general. You tend to look at the 'brighter' side of things, always looking and hoping for positive outcomes.

The theory continues to explain that looking at the glass as "half empty' would label you as a pessimist. Someone who generally expects the more negative side of things and thus has such an outlook on life.

I'm the weird one. Okay, I am sure I am not alone. But, I know for a fact I am a pessimist. Internally. Externally, I try to be an optimist. At least with regard to dealing and communicating with people. So, the way I see it, if I consider and prepare for (if not actually expecting) the negative and it comes to pass, I simply get what I thought I would get. If the opposite happens and the outcome is positive, then I am pleasantly surprised.

I figure if I were an optimist all the time, the positive will simply provide what I have prepared for, but the negative will be a disappointment. At least, that's my reasoning in it.
But that also brings me to the real argument of it: reasoning.

Again, there are two sides to a coin with regard to how we think: emotionally or logically. It is very difficult for the two to mesh. I won't go into politics for the fastest way to start a conflict is to discuss such, I will use this example: do you back your chosen candidate based on your emotion or your logic? In other word, do you like them because their words make you deel good or you are simply more in favor of their policies?
Think about this for moment.

When you are in an argument, and we've all been there, do you 'raise your voice when you should reenforce your argument'? Do you base your points on your emotions? ...or do you simply try to rely on fact, rather than impression or feelings?

There has been s study that has shown the human condition thrives of anger or conflict. Researchers placed monitoring on lab rats to measure certain endorphins in the brain - and in the experiment, they places a 'stranger' rat nearby. The 'indigenous' rat went on the defensive... becoming angry... the endorphins were flying. Yet, when they removed the intruder, the endorphins slowed considerably. They trained the rat to press one of two buttons - one for food and the other to bring the intruder back. They were astonished the little bugger often tapped the intruder button, and every time the intruder was present, the endorphins went nuts.
So, it is actually proven that our minds thrive on conflict.

The question becomes how this is handled with regard to emotion and logic.
I'm an old fart.

Okay, not really that old, but old enough to fairly say I've been around the world and have good life experience. Enough to have developed into relying more on analytical fact rather than emotion whenever I find myself involved in any debate. I rely on logic.

So, this brings me back to the SL blog. There are those who, at least try to post meaningful, thoughtful feedback, even if it is critical of the Lindens and how they are managing SL. The topic itself has a lot to do with this as well.

For instance, the whole subject on Identity Verification became very emotional for many. personally, I don't see where emotion has anything to do with it. However, just the idea that LL will introduce it, even though it is 100% voluntary, there are those who are still shrill about the whole idea. And somehow, because of all this emotion, "Identity Verification" has turned into "Age Verification" (which to my recollection has never been officially announced and being changed as such by anyone at Linden Lab - yet even Robin Linden called it this in a blog post - how easily influenced she must be) - and thus the debate becomes even more emotionally heated.
Wow.

So, when I say that the 'whiner's' are getting tiring to read, I am referring to those who rely solely (and likely without even realizing it) on emotional response.
In truth, and let's face it, we aren't as much in 'hate' of Linden Lab as we are of bugs and instability of Second Life.

I know, I know - this makes me sound like I am jumping to the Linden defense. Well, yes I am... but please indulge me here for a moment... I am very critical of LL in how they handle a lot of things. And, understand that SL started out as a demonstration for hardware and never really was intended (from its inception) to be what it is today. It grew on its own.

The problem is SL is standing on crooked legs and has to learn to walk smoothly. Unfortunately, we all are feeling the pain and shakes of this process.

When I 'defend' LL, I defend the people. Not LL as a whole or entity. I have been in the IT business for more than I'd really like to say ( a couple decades - let's leave it at that) :)
I have dealt with systems vast and wide and every bit as complicated as the Grid is. It's not an easy task to manage and it is so large and complicated, there will be problems all over the place and it will be riddled with bugs. The problem comes down to human resources and what is important to each of us. You have your "favorite" gripes about SL and so do I.

Now, I know there are many who are far worse-off than I am with the stability of SL and I don''t dispute that. But do understand, when you have 100 people trying to tackle 100,000 problems, priorities have to be arranged. Unfortunately, those priorities created by LL may not jive with your own priorities.We have all been waiting and waiting for the hair/shoes/name-your-prim-in-the-back orifice problem to be fixed. But, on the other hand, there are people whining (yes, I said whining) about the limit of only 25 groups allowed per person.

If you have to make a choice - which of these two problems do you want fixed. Not which one first - but rather which one. Assuming the other will not be touched. Period. Well, that's your personal priority choice. The problem is there are many, many other, more serious issues to be dealt with.

So, when I defend LL, what I am defending is their effort to get all this stuff fixed. I have no doubt they are trying hard and some of those Lindens do put in a lot of overtime. We just don't always see it. I know. I've been there and done that. For real.

What we see are those who are more directly engaged with the residents. So it appears they aren't trying very hard to get all these problems fixed. But if you think about it - Linden Lab has a lot of employees. Each, presumably, would have the surname of "Linden" if they ever come in-world.
How many can you name?
There are a LOT of Lindens we never, ever see. All working behind the scenes. So I say, cut the Lindens (individual employees) a little slack - and throw the book at Linden Lab the company. And the face of the company is Philip (Linden) Rosedale and Robin (Linden ) Harper.

I know the 'whiners' as I call them are simply lashing out in frustration. And in truth the ones I would call 'whiners' are the totally shrill ones with absolutely nothing to contribute but hot air.
Yes, I'll admit - I whine, too. I just prefer to whine about the whiners. So I am a hypocrite, just like everyone else is at some point or another. We all love to bash something. I simply choose to bash the other bashers. Does that make me right? Of course not. But I enjoy those endorphins just like everyone else.

As for my blog posts, such as in this thread, when I say "thank you Lindens", please understand I am speaking specifically to that post. In this case, 'thank you Lindens for posting a weekly tip, regardless how useful it may or may not be.'

So, for my whining about the whiners and the mediocre whiners who assume my whining about whiners is always about them, when my whining about whiners is really whining about the habitual whiners who whine about the same things every whine, whine in and whine out...
I apologize.

So, which is it for you -
...is the glass half empty? ...or half full?

Posted at at 6:43 AM on Friday, February 22, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Hey cook! Stop creating new recipes and fix the toilet!

If the toilet in the restroom of a favorite restaurant is malfunctioning, do you go and loudly, publicly chew out the assistant cook? You know, rip him or her a whole new one, because of the problem and demand they stop creating new recipes and fix the damned toilet?

Like practically all small to large companies, restaurants require several people, each with different skill sets and job tasks. You wouldn't expect the bus person to cook up your t-bone steak, would you?

"Why are you replacing flowers on that table to make it pretty when my steak isn't done right?!? Damned you!"
Naoki has it right - she's dead-on when she says...
"...the introduction of this viewer skin doesn't automatically mean that Linden Lab is collectively huddled around for this Dazzle-movement while shirking more important duties."
I mean, bitching at Torley when he posts his weekly tutorials is one thing (shrill off-topic waste of hot air, to be sure - but he is a higher-level Linden... as far as we know) - but to bitch-out Jeremy Linden (knowledge base author) or Pastrami Linden (WindLight developer) about asset server issues or why the hell are teleports not working or login problems is actually nothing more that bitching for the sake of bitching.

I've said it in a previous post.
"Better to let people think you are an idiot than to open your mouth and remove all doubt."

Not only is it tiring to read these whiny rants, but also each stupid whiny rant takes up one of the precious feedback slots in that blog post. Now, I don't consider myself a Linden Lab fanboi by any stretch of the imagination. I criticize them plenty good. The difference is I am a realist and I do it directly - notecards or emails directly to the appropriate Linden staff.

Naoki also says:
"But they must know by now that this can only make it look as if LL isn't as concerned with fixing what is broken."
I do agree with this. However, one thing most people may not fully understand here is this: though we complain Linden Lab is not as transparent as we would like, they are by far more transparent than any software development company I have personally had any dealing with.

Now, transparency also is a double-edged sword. In being transparent as they are, especially with such a blog, anything any Linden says becomes an official statement. Regardless of who that Linden is and what their area of expertise is, and their authorized area of responsibility is.

Hence, I have no doubt each and every Linden who is allowed (yes, allowed) to post on the blog is required to carefully scrutinize what and how anything is said (written) there.

After all, if Jeremy gave any kind of statement whatsoever in answer to questions about the asset server - in his blog post about a tip of the week... it becomes an official statement - at least to any and all who read it. Hence, his authorized, official and appropriate response is "I can't speak to any issues about the asset server, only about the knowledge base".

To every whiner on the blog: well, duh!

So, when Torley posts about "Dazzle" or Jeremy posts about something in the knowledge base - please don't make yourself look like the village public idiot by whining about something else. If you have a critical remark that is on-topic - great! That is what these blog posts are for. To give meaningful feedback.

Now, things have been getting better. WindLight postings for instance. 90% of the replies have been directly about the WindLight viewer. Yes, some of those had to do with the interface, but that's an 'understandable misunderstanding'. It turns out the interface design is being headed up by the team working on the current Release Candidate viewer, which is separate from the WindLight viewer, but the WindLight viewer is based on.

Another thing: if you do post an on-topic 'bitch' about an issue, try to at least explain what is happening, not what is not happening. Simply saying "why does my computer crash every time I try to log on? I'm tired of it!" - doesn't do anything for anyone, especially the Lindens who really want to fix this. oh, and we're all tired of reading it, too.

Rather it would be better to explain in detail - first, try posting the problem in the JIRA - if you don't know how - then ask someone to help you, or even post the problem for you. So a more meaningful blog post might be...
"My system crashes on every login and I suspect it;s the actual viewer, but could be the server - not sure. I've posted the problem to JIRS and here is the link (JIRA LINK)"
- or "...i want to post this problem to the JIRA but I don't know how - can anyone help me? My in world name is First Last"
Now this is a good post.

Even better is if you find a problem and have an immediate workaround. What's really bad is when you don't read the original post in full. Like one WindLight release where large black stripes appeared all over the sky. In the original post, it was made absolutely clear that this was happening, that they are aware of and working on it and exactly what to do to eliminate the problem.

Yet, there were a half-dozen posts exclaiming "what is up with the black stripes?!?" "How the hell do I fix this garbage? There's black stripes all over the sky!?!" and so on. Yes, these people don't actually read or try to comprehend the post. Rather, they are in such a hurry to get their whining into this post's feedback that they jump straight to the feedback form to bitch, moan and whine.

So, please...
Read each post and comprehend it it.
Notice who is posting it and think "is this Linden able to have anything to do with any problem I am having - or not?" When you post a feedback - be clear and specific and on-topic. Whether it's kudos or a gripe - if it's on-topic, it's actually helpful to everyone, Lindens included.

Of course, you could always just open your mouth before putting your brain in gear... and remove all doubt.

Do you feel that same way I do? Or are you just one of the hot air dispensers on the LL blog?

Posted at at 7:17 AM on Thursday, February 21, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Addendum re: evil sim owner of previous post.

What I thought was our new home. I was doing my weekly sort-through of my snapshot folder, in which I convert most of the images to optimized JPGs for the purpose of filing them into my Flickr account, and found the image I took of myself standing on the lot of that sim Ari posted about before. I was so in love with the parcel that I titled the snapshot "new home".

What a cretin.

Don't get me wrong... I think the way things are going to work out is much to the better, much more suitable. But it doesn't stop me from hating that guy for being a total fucking tool to us for no reason.

I think I'm still mad over it for the same reasons that it's hard not to argue with people online. You know better, but... ARGH!

Posted at at 4:14 AM on by Posted by Amanda Martin | 0 comments   | Filed under: , ,

Dazzle? More like fizzle. :/

So I downloaded the "Dazzle" version of the SL first look client today.

Trust me, do not bother with the 70+ MB install. I half-expected to try it and like it, but it's an eyesore. It's too flashy, everything is way too square, and it's too damn bright. Torley is a smart guy; I'm not sure if the exciting prospect of a new thing just blinded him to the obvious flaws in this design -- in essence the same thing that happens to me when I've worked on a drawing for hours and have lost my ability to see the mistakes until I flip it over -- but there are a lot of problems with this idea.

And yeah, though I know there are a ton of SL employees with different specialties, and that the introduction of this viewer skin doesn't automatically mean that Linden Lab is collectively huddled around for this Dazzle-movement while shirking more important duties. But they must know by now that this can only make it look as if LL isn't as concerned with fixing what is broken.

And as a side note, I am still not getting notices when someone buys something in my shop. That function dropped off about a week ago and now the transactions show up in my history, but I get no pop-ups. Simon told me the same thing is happening to him. What gives, and why has no one mentioned it in LL? It sounds like an easy break, easy fix. I have tried searching in the JIRA but either I'm using all the wrong keywords or everyone really hasn't noticed (surely not possible).

Binker and I are off to do my stupid homework.

Posted at at 7:58 AM on Wednesday, February 20, 2008 by Posted by Amanda Martin | 0 comments   | Filed under: , ,

Some sim owners just plain suck. Better to keep your mouth shut.

Residential Land on Private Estates Suck.

So many - no almost all are so incredibly under-creative, overpriced and full of horrible builds. The mainland land-barons have shifted gears and are ruining the estate business, costing the regular Janes and Johns to spend more money and become increasingly more frustrated. Sometimes SL just totally sucks.

As for the land-barons: boneheads all, I say.

it used to be that if you wanted to buy a sim, search for someone selling one before buying a shiny new one from Linden Lab. The problem is all the amateurs trying to start or run (sloppy) estate empires are buying them all up and sucking the pool dry for those of us that just want a little sim we can call our own.

Now, obviously, (on the mainland) a few give the majority a bad name. However, with regard to private estates, it's the other way a round. The majority give the few a bad name. There are some reputable land-barons and land dealers. They do it for the enjoyment of flipping land and playing the real estate game, more for fun than profit. Awesome customer service and very personable. I salute you, you know who you are.

Unfortunately, the greedy land-barons, (estate-barons?) always trying to make a quick buck, have decided to follow suit with the Anshe Chung recipe. Buy a private estate, develop it, then rent or sell the land on it and a higher tier than what Linden Lab charges for mainland, covering their own tier costs and reaping profits in the process. Some of those profits might be a bit over the top, if you ask me. But, I digress.

Now, when I say land-barons, I'm not necessarily referring the the ones we've heard so much heartache about. But rather the amateurs looking to make that fast buck through the private estate (private island or region) business. In other words, the sim owners who buy a sim for the sole purpose to this end.

But before the cause, let me go over the result very quickly.
Here's how I reached my epiphany...

I am sim-hopping left and right and up and down for private estate land to buy or rent. Holy crappola!

I can't believe how many boring, uncreative, downright ugly private sims there are! Wow! Let's start with the fact that most are just big, flat, ugly squares in the middle of the ocean. Then, some will add 'canals' to separate the parcels. Can you say 'sand-waste' or 'sand-bar'?

Now let's add the fact that most are totally overpriced in weekly and monthly tiers. Then, let's add the fact that many that are already populated somewhat are loaded with horrible, laggy, unsightly builds. It's as though there isn't any management. Might as well just go get land on the mainland.

Anyway - this is what I discovered in my private estate land search... which is more of a scavenger hunt. if you own or know of a sim where a little loving care was put into its design, and reasonable tiers, please let me know. I am still in the market. For a time further anyway.

I've now decided screw it, I might as well buy a new sim and make it the way I want it to be.

Oh, but I'm getting ahead of myself.
Let me turn to what started this search to begin with...

I own my own sim. it's a mixed residential/commercial sim. It's about 80% commercial and managing it goes well. Most days it is almost no, or very little lag, except when someone has an event. But that's tolerable and fair. In all a very pleasant place to be.

Well, there's really no need to have a 'home' in SL, so I didn't bother saving any space for myself there. I also bought the sim from someone else, and it was already established with residents, so redeveloping and designing the terraform the way I'd really like is out of the question. I simply can't do that to the residents that are already here.

I try to be honorable that way.


Besides, the sim supports itself in tier and I'm not out to make a profit. So I'm happy enough with it.

My better-half does have a place she rents through another 'Estate Management Company' - but we have decided it's much larger (in prims) than we really need and we'd like to cut down tier costs and reinvest the money elsewhere.

So I go land-shopping; sim-hopping.

I do manage to find a wonderful sim designed in a tropical style. The terraforming is very nicely done and the tier rates are reasonable. On top of that, it's a straight rental. L$1 to buy the land and pay the first week's tier fee - done. I'm thinking it's a great find.

This land requires membership in a group to use the 'public facilities', so I contact the sim owner, ask him to add me to the group along with my sweetheart. Later, he comes online and does so (we play offline ping-pong over a half-day, overnight).

He welcomes us and, later my better-half comes to see the place and falls in love with it. In my openness, I happen to mention to the sim owner what a wonderful place this is and I'm happy to be there because there isn't any room left on my own sim. He's offline again.

A few hours later... a sudden IM comes through: "You have been ejected from [insert name] group" - whoa! huh? What? No IM from the sim owner, no email, no contact whatsoever. Must be a mistake. I send an IM to the sim owner. No answer - but he's online.

Hmm, let me TP over there so I can find out what's going on... "You are banned from the region" WHAT?

I tell him "Why am I ejected from group and banned? I paid tier"
He finally responds after a long delay with "You have to ask?"
I told him of course I have to ask, I totally don't understand.

He claims that he will not "allow griefers and poachers to squat" on his sim.
I told him I wasn't either. I paid tier and I'm on the up and up. I'm not even sure he got that message at all because it wasn't long before I realized I was muted. (It sure would be nice if the IM system would at least let you know when you're muted.)

First, this guy is a complete idiot and amateur.
If you own a sim - I'd love to have you rent land from me. As long as you pay your tier, what difference does it make to me? I don't care. Besides, what's to keep you from creating an alt and renting from me anyway, round-abouting such a policy?

Second, this guy is not only an idiot, he's an idiot asshole. Refused to refund my money. I paid only a week in tier, so I wasn't too worried about it. What burned me more was the whole scenario. The sudden rudeness, ejecting and banning without so much as allowing me to at least explain why I wanted to rent the land from him. Eventually, he did refund the tier I paid, but only after I reported the incident and sent logs to a well known blogger about the issue, who loves to blog about these scenarios.

I thought 'cool - I get to be a subject on this lady's blog!' ...and I have to admit, I did chuckle about it.

Not only is this sim owner an amateur idiot asshole, but he's a totally childish amateur idiot asshole. Had he simply spent five minutes to allow me to explain why I wanted to rent his land even though I already have a sim, not only would he have a new tenant, but a positive vocal voice for referrals.

You see, I don't own a sim to make money and turn it into a business. I'm content with one (I keep my own store there - that's the whole reason for it) - so I'm not in competition with these knuckle-heads ( and respectable non-knuckle-heads alike) - so I would have gladly referred friends to his estates and really talked him up good.

But now, not only will he not get that good word-of-mouth (I'm sure he's sold the plot by now) - but now he'll get a bad wrap every time I even speak about a sim owner - any sim owner - under any context. His name and sim name and group name (yes the names) will be spat out like sour milk. (I won't mention any names here, because as it turns out, even though he's a complete amateur and childish asshole at the same time - he did eventually return my money - after arbitration with a third party. And, I'm really not a griefer. So it wouldn't really be justified to do so.)

Now I also have decided to compete. Directly against him. It's become a vendetta now. Buying sims left and right is not beyond my means. And running the one I have now, I have really good experience managing them and turning them to supporting themselves. And my current tenants will surely provide wonderful references and testimonials as to my management style. oh, and since I'm in the communication, promotional, entertainment business in Real Life, I know every dirty little secret in the book when it comes to direct competition.

So I will now begin my own estate company. Can't mention my intended name here, not yet... need to establish it first. And I'll model my sims in terraform design similarly to his, intentionally. As long as I do the RAW image files myself, there can be no complaints about Intellectual Property rights or copyright, because you can't reserve a concept.

So, look out, bonehead.
I'm coming, and you're in my sights.

As for my readers... I'll let you know when the first residential sim is ready. Come on over and take look. Since I'm happy if the sim simply supports itself in tier, I can guarantee I'll have among the lowest weekly and monthly tiers in SL.

hmmm... still contemplating on posting the IM log here. It's not against LL TOS to post that stuff outside Second Life. Or, maybe I'll just update later and plaster this idiot's name all over the place.

Nah... he's not worth the effort. And I'm not really like that. But, if you are shopping for estate residential land to buy or rent - and you want to know who this is so you can avoid him (or run to him, whatever) - IM me in world. I'll be happy to spit his name out like sour milk.

So, have you had any sucky landlord experiences in Second Life?
Tell me.
I'm curious as hell.

Posted at at 8:48 AM on Tuesday, February 19, 2008 by Posted by Ari Blackthorne™ | 6 comments   | Filed under: , ,

The Pitfalls Of Online Role-Playing Games

Phil, 48, hasn't had sex with his real-life wife, Sara, in more than a year. Their marriage has deteriorated into daily squabbles over raising their 9-year-old hyperactive son or whether to have Sara's recently widowed mother move in. Instead of trying to work this out with Sara, Phil has escaped to his computer. He spends hours online living his imaginary existence. Phil's avatar, Frank, is everything he's not -- young, muscular and great in bed. Frank never has a problem with his erection, and his lover never turns him down. He's become obsessed with his avatar love, Diane, a cocktail waitress with beautiful red hair and amazing legs. When he's not 'in the world,' he's thinking about it. . . . He's worried that this 'game' has gotten out of hand."
Phil has a problem. A real one.
Yes, I saw that BBC special where they follow two real life couples who are together in SL and meet-up in real life. One is a happy story, the other a lot more likely (in terms of the interaction on meet-up - but not necessarily with her real life situation.)

This is a pretty good article that basically shows-off the same concepts. However, I also believe stories like these are really the exception, rather than the rule.

It's like the myth that 'most people' in Second Life are all out looking for virtual sex. Though there is real research and demographic to show this isn't true (about 18% of SL residents relax with porn of any kind, compared to 20% of web users - actually less than the established 'norm') - I don't have any statistics for my own claim. Let's just call it a gut-feeling.

Still, and interesting read, whether you take it as gospel or a huge pinch of salt:

The Pitfalls Of Online Role-Playing Games -- Courant.com: "As graphic technology advances, virtual social interactions are blurring the lines between fantasy and reality. More people are so transfixed by the imaginary, they prefer it to their mundane existences.

Posted at at 12:00 PM on Monday, February 18, 2008 by Posted by Ari Blackthorne™ | 1 comments   | Filed under: , ,

Crackpot Tech ... an interesting title - but effective

I know that story writers rarely, if ever get to choose their own headlines. I admit this one grabbed my attention pretty quickly. However, unlike what you might think, (don't judge a book by its cover,) this is actually a pretty good, and positive article about SL is being used by educators, collaborators and so on.
Excerpt follows:
Crackpot Tech | InfoWorld
"Collaboration and networking are two other sweetspots for companies to make use of virtual worlds. Tech heavy hitters such as IBM, Sun Microsystems, Dell, and Microsoft are already tapping Second Life as a platform for development, conferences, and forums. IBM, which has established a Business Center in Second Life, boasts nearly 4,000 employees with Second Life avatars to date, with about 1,000 routinely conducting company business inside Second Life."

Posted at at 11:31 AM on by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Yes! Second Life... on iPhone!

From Tech Digest:

No, your eyes aren't kidding you. That really is the processor-shredding Second Life virtual world running on an iPhone. But how? And why is it so slow? Well, the answer is that it's a concept demo produced by mobile technology firm Comverse.

In a layman's nutshell, all the processing is being done NOT on the iPhone, on a central server. All that's being streamed to the iPhone is the visuals - essentially, a video feed of the Second Life environment. Then, when you tap the on-screen buttons to move, or type in a message, that's sent back up to the server for processing.

So, it's not a Second Life client on the iPhone - it's just streaming Safari-friendly video of your SL session, with you able to send your commands back in the other direction. That's why it's this sluggish at the moment, because you're one step removed.

See video

Posted at at 11:46 AM on Tuesday, February 12, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under:

Guy in Girl's Skin? Not always. You'd even be surprised.

There are a lot of reasons people choose not to use voice. But, there are those who tend to just start assuming things and they are likely miles off-target in most cases. What's worse is when they become insulting and rude about it. They can be really damaging emotionally to some people for no good reason.

They are part of that third camp. The one almost all griefers and newbies are part of.

It would explain why newbies tend to just mow-down others in crowded places without thinking about it, or have no qualms about asking the girls if they 'wanna play?' and just being overly obnoxious. It also explains the whole griefer mentality.

The common understanding is that there are two camps in places like Second Life: the immersionist and the augmentationist. (Controversial full essay about the concept here.)

But what about the third camp? What I would call the 'puppeteer'. Upon first entry into Second Life, I believe this is the 'persona' everyone will naturally assume at first blush, until they learn otherwise.

You see, the immersionist may be the serious role-player. Deeply entrenched into the fantasy world they choose to be a part of. And the augmentationist might simply see SL as an extension of themselves. And there also are those who actually mash-up the two in varying degrees. But what about that group who are almost, if not totally, emotionally disconnected from the 'fictional cartoon character' they drive and control on the screen?

Well, these are the people who simply cannot grasp the idea of attaching any emotion to their avatar (and that's all it is on screen: just an 'avatar' - not even a representation of a RL human) and consequently cannot understand any emotion tied to any other avatar. These are the ones who insult others without even really trying to. But they don't understand, there are times they could be really hurting someone in a far more profound way than they could possibly imagine.

Now, take the first two groups - immersionists and augmentationists and throw them into a room together. Mix in a few technologies. Oh! Let's start with voice...

Watch the sparks fly!
The immersionists would rather not use such a technology because it can ruin the immersion aspect of their experience. The augmentationist immediately assumes the immersionist (and possibly not realizing the immersionist is an immersionist to begin with) is hiding something.

If the person in question is female in SL, it is immediately assumed the Real Life half of this person is really a male or (on rarer occasions) vice-versa. All because she refuses to use a microphone and allow herself to be heard.

This is the most common accusation in this kind of scenario. However, I believe most augmentationists either really don't care or simply don't think much about it. The ones who seem to worry about most are the ones who tend to have at least one foot still in the puppeteer camp.

Now, let's throw the puppeteer into the mix.
The puppeteer also will usually fall into one of the other two camps by default. The difference is the world they see on screen is 100% synthetic and so are all its inhabitants. They tend to speak or do without thinking how it might affect other people. Why worry about what you say and to whom? These are only synthetic fictional characters, right? How can computer cartoons have any emotion or feelings?

And if the cartoon is a female, why would the person controlling that 'puppet' refuse to use voice? Unless... they want me to think they're female. Ahah! So that's it! You're really a DUDE! A dude playing a chick! EEEWWW GROSS! HAHAHA lulz.

Now... these puppeteers, who simply can't or won't choose to grasp the idea that the majority of people in SL actually do view their 'characters' on screen as some form of themselves, don't stop to think about the myriad of reasons why this character's 'operator' would choose not to use voice. Or a webcam. Or skype. or any other technology that could or would reveal their real life anything.

It simply does not occur to them that the immersionist who may be a faerie elf simply does not sound or look too much like such a fantasy creature in real life and would probably like to maintain the illusion represented on screen.

Or that the augmentationist has had a harrowing experience in real life in the past that turned scary for real reasons... identity theft, stalking by a stranger/estranged relative or spouse/or other reason and so on.

No, they automatically assume that because it is a known practice, (though far less often than people think, I believe,) everyone who refuses to use the microphone, (whether they have the voice feature turned on or off,) simply must be a "guy in girls skin" trying to pull the wool over everyone else's eyes.

To those people, I say there are likely real reasons. Legitimate ones beyond the immersionist frame of mind. Even beyond the basic security reasons. There really are people in SL who are legally deaf and probably feel the voice feature is pretty useless to them at this point. And yes, sure - anyone can claim to be deaf and there probably are more than a few. So what? More power to them.

Yes, there are guys in girl skin. So what? More power to them. I mean, is it your intention to reach through the internet and actually mesh lips in a real life passionate tongue-swapping blissful french-kiss with them? Sheesh, get over it. Unless you are actually intending to take any kind of relationship out of SL into RL, it doesn't matter. Just focus on what you see on your screen and go with the flow.

It's likely you've noticed SL is in the news a lot over the past couple years. In 2006 through the first part of 2007, it was over-hyped 'ZOMG SL IS AWESOME!' - then through most of 2007 it was completely the opposite. But, if you've been paying attention, there are a couple of human interest stories that flew-in low, under the radar.

They featured how Second Life is proving to be a huge benefit and rehabilitative boon for those with practically any handicap. I've known this long before any of the news agencies even thought of reporting it. And I've known it works. First-hand.

There is a girl I want to tell you about. I know this girl in person, an acquaintance in RL. She's been in SL almost as long as I have. I won't bother giving her name here because she doesn't know I'm using her as my example to get a point across.

She's more or less an augmentationist, with a little immersionism thrown in. She refuses to talk about RL to strangers, and even to those she knows well, she gives nothing of identifying content. She absolutely refuses to use her microphone and if you earn enough of her trust to get her to send you a picture, the best you'll likely get is one that is two or more years old. Never, ever anything current. Her most recent self-portrait that she keeps in her profile is even almost two years old.

In RL she doesn't have a lot of friends. Unfortunately, because she refuses to use the microphone, she tends to be somewhat of a loner in SL, too. You see, she is shy. She is shy because she is self-concious over what you cannot see or hear or feel about her. And if you ask, she likely will not say or explain.

In fact, it is stated in her profile: "In SL we all are beautiful and glamorous. In RL, I was beautiful just like you, once." Okay, it's pretty sad she feels this way. She's young, only in her 20's.

You see, she was involved in an auto accident a while ago. A terrible one and almost lost her life only hours after that profile picture was taken. Many reconstructive surgeries and hospital visits later, she still struggles with her loss (her father, my friend), what happened and the emotional trauma of it all.

I introduced her to SL while she was laid-up in the hospital, stuck in bed undergoing all the long and painful treatment back then. SL turned out then and to this day to be her escape from her "RL Hell" and has provided a way for she and I to stay loosely in touch with each other since then.

I recently chatted with her after a few months of not seeing her around. It turns out she had temporarily left SL. Her always flying so low under the radar, I noticed... but didn't really notice... and I know her in real life!

Among our other catching-up chit-chat, I asked her why she had left SL and for so long. It turns out that ever since voice has become so prevalent, she is constantly questioned why she isn't willing to use it when she has it active (typing instead of speaking with the microphone.) She chooses not to say.

Then, of course, she is immediately snickered-at, eyes-rolled-to and basically accused by insinuation that she is just another guy in girl's skin. She got tired of the insult accusations about why she refuses to use voice. I also asked her why she returned, even though I already knew the answer.

"Because in SL I am beautiful again. I am normal and people can see the real me inside without all the distraction," she said.

You see, my friend's daughter had massive injuries. Broken collar bone and shoulder, broken neck, her skull was badly fractured. She's been undergoing facial reconstructive surgery off and on since then. A long, painful process. This is why she simply refuses any picture be taken of her over the last couple years. She sees her entire life as being ruined... her real life, that is.

In the accident, her throat was crushed. Speaking is difficult and painful. And when she does speak, beside the slurring, the synthetic reconstructive elements surgeons inserted into her neck make her voice sound "like a monster" (her own words.) She refuses to take a current picture or to speak on the microphone "because they are distractions that keep people from seeing and getting to know the real me."

So, my whole point is this: Second Life is so much more to other people than it might be to you and for completely different reasons you may never have even fathomed. In this girl's case, it makes her "whole and beautiful and normal" again. Literally a second life. And I suspect this is true for a lot more people than you or I might think.

If you run into her, and decide not to learn more about her and quickly cast her off as a guy-in-girl-skin all because your litmus test is whether she is willing to use voice or not... it will be your loss. You're the one who will be missing out on the friendship of a wonderful, funny, beautiful person. And you, in your own shallowness, will simply become just another one who decided to judge a book by its cover and turn away from someone you'd really enjoy getting to know.

So, augmentationist, immersionist or even puppeteer: remember that everyone in SL is here for their own reasons. Some for simple fun, others for social reasons, others to simply experiment, explore, learn and so on. And though there are sometimes 'suspicious' reasons why so many choose to mention in their profiles that "SL and RL are and will always be separate" - and many reasons why someone might refuse to speak into a microphone, even if they have voice turned on, some of those reasons really are legitimate.

Such as immersionism. Being legally deaf. Or because it's simply easier to be mute, rather than dealing with the pain of hearing yourself.

Sometimes, they just want to be "beautiful and normal again."

The next time you see someone who isn't using voice, or perhaps has that little white dot over their head but always tends to use the keyboard and refuses to use the microphone... think outside the box for a change and remember... there are real reasons why this may be so. And you may not even be close as to guessing why.

Posted at at 11:30 AM on by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

Haha. Luudites.

Just don't even get me started on this nonsense.

I fear we're quickly on the path to getting the shit taxed out of us.

Posted at at 4:58 PM on Friday, February 8, 2008 by Posted by Amanda Martin | 0 comments   | Filed under: , ,

VSL Voicemail and phone numbers courtesy Vodaphone?

Remember that survey Linden Lab offered on voice-enabled features where they asked you about voice mail, a phone number where RL can dial into SL...to YOU. Or even the possibility of converting voice to text and vice-versa?

Looks like it's the Vodafone people. Now, I don't know this for sure, and it's just a snippet in a larger story. As soon as I get the chance, I'll head over to the Vodafone site and see if I can confirm this.

This is all that was mentioned in the article:

"Vodafone recently announced the beta launch of Vodafone Inside Out, a mobile platform created in conjunction with virtual environment Second Life, enabling subscribers to contact others Second Life avatars via real-world handsets."

Posted at at 3:08 PM on Wednesday, February 6, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under:

Calling all Sl whiners: STFU. GTFH. GTFO.

So... Linden Lab releases a new Release Candidate (RC) viewer and shortly after, release a new WindLight updated viewer.

My creative side (and love is SL photography) has kept me in the WindLight viewer consistently since it's been available. The new WindLight viewer incorporates "most of the fixes" included in the most recent RC viewer.

Wow, at first I was a bit worried. I have a pretty hardcore machine, including cutting edge video board and so on. The new WindLight viewer at first blush just crawled. I went in world and everything was grey. Okay, I don't just mean grey - I mean ZERO textures in world. Nothing. Zip, zilch, nada. Wow. On top of that, my view of the world, usually an average of 25 to 25 frames per second dropped to 1 frame per second. Really. I'm serious. I timed it. Holy shitola.

Okay - so I went and downloaded the latest drivers for my graphic card (highly recommended for ATI boards, but I went and grabbed the latest nVidia just for kicks.) Installed updated drivers and everything was right as rain (in Seattle).

Umm... except for a couple of quirks: Voice is just 'on' by default.

The next quirk - and this one can be a doosey for accidental clicks: the "Release Keys" button (which is always on screen if you are wearing any scripted attachment that does or can animate you among other things) appears at the far left... where your Instant Message (IM) notification button appears. it seems these buttons are now dynamically left-aligned and shift as needed, based on priorities.

The big complaint here has to do with people being in the habit of just clicking the button that appears here, subconsciously thinking it's an IM. And, when doing so, the Animation Overrider (AO), submission collar, cuffs, rip-away clothing - whatever - comes popping off.

Wow. Totally uncool. Now, I don't blame the problem on Linden Lab. But I do blame the idea and act of making what turns out to be a radical change in the User Interface (UI) of the viewer. What the hell is that damned button needed for anymore anyway? A couple years ago - yes. But now?

Then a lesser annoyance is that active tabs in your communication window, such as IM, no longer continuously blink. Okay, that's an annoyance.

Except for the dumb move by Linden Lab to set-up the toolbar buttons that way they have (the "release keys" button ending up left-justified where it will get accidentally clicked-on more often than not) - I believe the others are simply unintended bug introduced with this update and i also have faith Linden Engineers will fix them.

But, understanding of all this aside, my gripe is with all the whiners on the SL Blog. Whiny crybabies that really need to get a clue and learn to deal with it or move on. The funny thing is that 80% of them are always the same ones!

Okay, a sampling of posting on the new WindLight announcement on te SL blog:

"skills Says: too bad latest nicholaz builds finally stopped working"
Gee, that's real helpful feedback, isn't it, Skills? (This is his/her full post by the way)
"Ponk Bing Says: I would like to be able to TP without relogging please."
Same to you, bonehead.
"Jayme Llewellyn Says: This is just typical of Linden Labs pathetic customer performance. The constantly update all of the extras and details, yet completely overlook the key issues. Linden, if you are reading this, the issue is not with the windlight or any other extras - the problems are with the main grid and the central gaming/drive engine for SL!!! For crying out loud …. listen to your customers!!! And telling us that we need to update our video cards is just you guys saying that you’re too damn lazy to fix the problem. Essentially, you’re saying its our fault. I’m telling you, Lindens, if you carried on with the pathetic level of customer service in the real world …. you’d be shut down quick smart. Get your act together, fix the main grid/central gaming-drive engine and give us the sort of internet game we deserve. Not this crap we currently have."
Yo - there is a REASON it's called beta. So, who the hell at Linden lab is breaking your arm to use the WindLight viewer? As for issues with the main grid, are you so ditsy that you can't figure out there are 'main grid' engineers that ARE working on it? That there is a WindLight team that is SEPARATE with regard to the main grid work? Please put brain into gear before engaging mouth. Oh, never mind, I guess you have to double-clutch it all time, don't you?
"Selkit Diller Says:Good god. I downloaded and installed this debacle. Lindens– I have applauded you in past, and I have criticized you. This is one occasion where I will be doing the latter quite singularly..."
~ SNIP THE USELESS ~
"Entirely glad I still have 1.18.3 to fall back on. I am discontinuing the use of Windlight in the face of these current and continuing issues. Give us an off-switch for VWR-3101’s alpha culling behavior. I didn’t ask to be saddled with that, I don’t remember anyone asking specifically for it, and now we machinimatographers are stuck with it, without recourse."
Ummm - like we really know all of SL was built just for you and only your method of use and requirements count.

Here's my favorite:
"Broccoli Curry Says: Good so far, only a couple of things."
~ SNIP USELESS BULLSHIT ~
"2) Voice on by default - please no, no a thousand times NO. We all know voice was a huge failure that nobody uses, do you really need to try and make it look like we use it by the hundreds of people who won’t realise what the white dot is and how to turn it off?

"I’d love to see the stats for how many people have voice enabled, on any given day. My guess is about 6."

It's published every month. But that's right, you don't need to go and check, because you are a genius and know everything, even more than what Linden Lab knows, right? For the record, not only is voice not a failure, it's gaining in popularity since it's introduction. BUT, remember everyone like you were predicting the demise of SL because voice was being introduced. Are you scared of voice because you're a MESBIAN? Oh, and I guess music downloads on cell phones have been a failure, too. Everyone knows that, right?

Yes, I half read the LL/SL blog as much for entertainment as for information. All the whiny blowhards that have absolutely nothing to contribute except wasted bad breath. But you know, sometimes it's better the let people think you're a fool rather than to open your mouth (or contribute to the SL blog) and remove all doubt.

So, to all you whiners about voice, WindLight, 'Age Verification" (which is really just identity verification and has nothing to do with age) - The more of you that put your money where your mouth is and 'leave because SL is going to shit" - the better the grid will be for all the rest of us.

Posted at at 10:15 AM on by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

Here come the 'real' banks

Yes, Linden Lab shutdown all the virtual banks (well, the ones offering a return on investment, anyway,) unless there were licensed and registered and all that hogwash.

And, as the banks closed down or realigned themselves, the next big question had to do with all the virtual stock exchanges.

Personally, I don't see a need for a 'bank' inside SL. Neither do I see the need for a virtual stock exchange. But, a real-world back... that would handle the exchange of Lindens (L$) and real-world dollars... even manage a real world portfolio from within SL?

Food for thought?
The things that make you go 'hmmmm'

Take a peek here:
Virtual money: the next big thing in the payments market?: "... according to a report by Finextra, Danish online investment bank Saxo is establishing an office in Second Life and plans to offer residents the chance to manage real-life portfolios from within the virtual world. The bank says that it may also eventually create a market to trade the virtual Linden dollar against real-world currencies."

heheheh.
Woot!
(...still won't likely touch it, though) ;)

Posted at at 11:58 AM on Tuesday, February 5, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,

Wake-up from the inventory nightmare...

If you've been in SL for more than a couple weeks, you already know the nightmare they call "inventory". Whew! it adds-up real quick.

Unfortunately, the interface isn't the greatest in the world. It's okay if you (try to) keep things organized. But a nightmare when you go to clean things up or look for something that isn't where you thought it should be.

For example, wouldn't it be great to be able to simply search for "landmark" and have all your landmarks listed - so you can chuck them all away (especially the bazillions of duplicates that come from your favorite store every time you buy something)?

Over at "Living in the Metaverse is a great little post that gives some tips on cleaning out your inventory. Now, the premise of the post is to help 'stabilize' or 'better' the grid. I'm not all too sure how much it would help. But I do know it will help with your experience.

The first tip is as soon as you log-in - hit the recent items tab in your inventory window. This will force your viewer to index ("search") your inventory and speed things up when you need to do a quick browse.

Another thing to do that isn't mentioned in the article is you obtain an item storage box. There are many available (I even sell a simple one here) - but for the really nice, higher-end versions, look to "PixelTrix" in-world. Sorry, no SLURL as I'm in RL right now.

This is where you put your highly-valued items that you just don't use very much. Or copyable items you already have rezzed in-world, but would unlikely rezz more copies, such as a photo studio.

Take a look at the post. Take notes. Clean-up.

Let's Make The Grid Performing A Bit Better, Please - Living in the Metaverse: "Living in the Metaverse"

Posted at at 7:09 AM on Monday, February 4, 2008 by Posted by Ari Blackthorne™ | 2 comments   | Filed under: , ,

All mesbians - raise your hands!

As reported by Reuters, (Eric Reuters in-world,) There was a Zogby poll about internet use by everyday, ordinary folks... like all of us.

The interesting part was the following question about virtual worlds. So, any mesbians (male les

Reuters/Second Life � Poll: Most adults don’t want fantasy avatars:

"Some people are now participating in virtual worlds such as Second Life. Let’s say you’re creating a virtual you in a virtual world. Would you dramatically alter the avatar’s physical appearance from your own?

Answer
Question: Respondents: Percent
I would dramatically alter my physical appearance: 527: 14.7%
Keep me similar but enhance my more masculine or more feminine appearances: 650: 18.1%
Keep me just about the same as I am: 1586: 44.2%
Not sure: 822: 22.9%
— — —
Total: 3585: 100.0%

The poll was taken between Jan. 21 and Jan. 23 and contains a statistical margin of error of /- 1.7 percent."

Posted at at 7:26 AM on Friday, February 1, 2008 by Posted by Ari Blackthorne™ | 0 comments   | Filed under: , ,